From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,5b7ee26df9f9c357 X-Google-NewGroupId: yes X-Google-Attributes: gida07f3367d7,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII Path: g2news1.google.com!postnews.google.com!z10g2000yqb.googlegroups.com!not-for-mail From: Gautier write-only Newsgroups: comp.lang.ada Subject: Re: OpenGL in Ada Date: Fri, 9 Jul 2010 04:43:07 -0700 (PDT) Organization: http://groups.google.com Message-ID: <8ca1d9a4-c840-47c6-af83-dfceedc25cc5@z10g2000yqb.googlegroups.com> References: <68dd0333-f502-4351-9e50-4ec83bddc44e@k39g2000yqd.googlegroups.com> NNTP-Posting-Host: 71.249.225.67 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Trace: posting.google.com 1278675787 14723 127.0.0.1 (9 Jul 2010 11:43:07 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Fri, 9 Jul 2010 11:43:07 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: z10g2000yqb.googlegroups.com; posting-host=71.249.225.67; posting-account=gRqrnQkAAAAC_02ynnhqGk1VRQlve6ZG User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1),gzip(gfe) Xref: g2news1.google.com comp.lang.ada:12282 Date: 2010-07-09T04:43:07-07:00 List-Id: On Jul 7, 10:42=A0pm, Shark8 wrote: > Hello everyone, > I posted about wanting to write an OS in Ada a while ago and, as part > of that effort I've taken to translating the OpenGL API. No, I don't > mean JUST running the headers through ato-Ada converter but actually > translating the API into a more Ada-natural form. ... > My questions are these: > Would anyone, other than myself, find such a translation of interest? > and > When I finish, would anyone want to test it out? You may save lots of work by looking at the GL bindings there http://globe3d.sf.net which are also Ada-ized (overloaded names, all useless gl* and GL_* stripped) Have fun, Gautier