From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.66.141.165 with SMTP id rp5mr931744pab.47.1408982298139; Mon, 25 Aug 2014 08:58:18 -0700 (PDT) X-Received: by 10.140.93.181 with SMTP id d50mr428612qge.0.1408982298008; Mon, 25 Aug 2014 08:58:18 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!uq10no4871082igb.0!news-out.google.com!j6ni8038qas.0!nntp.google.com!m5no2947404qaj.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Mon, 25 Aug 2014 08:58:17 -0700 (PDT) In-Reply-To: <43b9d6e7-853b-4abf-96c2-4f1a18af30ad@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=2.220.34.92; posting-account=L2-UcQkAAAAfd_BqbeNHs3XeM0jTXloS NNTP-Posting-Host: 2.220.34.92 References: <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> <1ed96b4d-e0d4-4a23-b230-dd1eadc14401@googlegroups.com> <14b80334-a07d-4ebb-81f6-34b5469f1134@googlegroups.com> <468264582430104491.908798laguest-archeia.com@nntp.aioe.org> <89a5e9b6-dab0-49b5-ab32-10c7de593c9d@googlegroups.com> <43b9d6e7-853b-4abf-96c2-4f1a18af30ad@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <89d935bb-8f4e-4556-bfb0-3f6f834a35e1@googlegroups.com> Subject: Re: is getting OpenGL to work with Ada a lost cause? From: Lucretia Injection-Date: Mon, 25 Aug 2014 15:58:18 +0000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Xref: news.eternal-september.org comp.lang.ada:21908 Date: 2014-08-25T08:58:17-07:00 List-Id: On Monday, 25 August 2014 05:21:30 UTC+1, jsqu...@gmail.com wrote: > Luke A. Guest has an SDL binding for Ada in the works that seems close to= completion. https://github.com/Lucretia/sdlada Yup, for SDL 2.0.3. =20 > Do you understand that if you used SDL to access OpenGL these are the onl= y APIs you would have to learn to develop a cross-platform 3D application? = Besides OpenAL and some libraries to access different file formats (unless = you want to roll them yourself) are the only libraries you need to create v= irtually anything you want - including a modern AAA game. This is my plan, I started an OpenGL XML parser ages ago and have not had t= he time to get back to it. So, this is another thing I intend to get workin= g again. Full up to date GL with SDL for cross platform game dev. Luke.