From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,3d3f20d31be1c33a X-Google-Attributes: gid103376,public From: jerry@jvdsys.nextjk.stuyts.nl (Jerry van Dijk) Subject: Re: Is ADA as good for graphics programming as C? (WAS: Re: Date: 1997/06/22 Message-ID: <866996858.36snx@jvdsys.nextjk.stuyts.nl>#1/1 X-Deja-AN: 251827785 Distribution: world References: Organization: *JerryWare HQ*, Leiden, Holland Newsgroups: comp.lang.ada Date: 1997-06-22T00:00:00+00:00 List-Id: I seems I didn't get the original posting... >Mukesh says > ><if you wish to dispel the notion that >such work is easier in C/C++, perhaps >you (or anybody else volunteering) >could post a brief segment on how one >would scan-convert a triangle and set up >the bits on a CGA (without taking advantage >of graphics libraries from vendors -- since >in C/C++ much of such work happens even before >vendor libraries are in place.) Let us say >the platform is basic MSDOS (where C was >actually used heavily in 80s >for much low-level graphics work).>> As an example, take a look at the source code of my VGA package (VGAPCK06) that comes with EZ2LOAD (follow download pointers from www.gnat.com). This is a 640x480x16 graphics library for DOS written exclusively in Ada (95) without any use of any graphics library. -- -- Jerry van Dijk | Leiden, Holland -- Consultant | Team Ada -- Ordina Finance | jdijk@acm.org