From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.236.197.39 with SMTP id s27mr1186634yhn.36.1399388637684; Tue, 06 May 2014 08:03:57 -0700 (PDT) X-Received: by 10.182.158.167 with SMTP id wv7mr107703obb.29.1399388637496; Tue, 06 May 2014 08:03:57 -0700 (PDT) Path: border1.nntp.dca.giganews.com!nntp.giganews.com!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!peer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!ih12no863276qab.1!news-out.google.com!gi6ni747igc.0!nntp.google.com!r10no1173921igi.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Tue, 6 May 2014 08:03:57 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=113.109.220.138; posting-account=4uMkDwoAAACMyNluw6CdeU7BMSgYHFMk NNTP-Posting-Host: 113.109.220.138 References: <0957454d-bf39-4444-8c4f-2ead1cbb96a3@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <86117a37-06a6-4baa-a089-fb22f428caaf@googlegroups.com> Subject: Re: ANN: GCC 4.9.0 for Mac OS X Mavericks From: kylix Injection-Date: Tue, 06 May 2014 15:03:57 +0000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Received-Bytes: 3250 X-Received-Body-CRC: 3832549042 Xref: number.nntp.dca.giganews.com comp.lang.ada:186269 Date: 2014-05-06T08:03:57-07:00 List-Id: On Tuesday, May 6, 2014 7:06:11 PM UTC+8, Dan'l Miller wrote: > On Tuesday, May 6, 2014 5:08:39 AM UTC-5, kylix wrote: >=20 > > >=20 > > I try port my Ada SDL game to iphone, and found clang is the only way, = so you can't use Ada develop >=20 > > app for ios. Some open source projects hack other languages (such as go= lang, haskell) work on >=20 > > jailbroken iphone, but i don't think that fit your desire. >=20 >=20 >=20 > What was the blocking obstacle that you could not fix regarding linking C= lang-compiled Objective-C or Objective-C++ with GCC-compiled Ada? (I am no= t interested in fully replacing Clang-compiled Objective-C[++] for iOS's UI= with Ada--only using Ada the way that Apple recommends using C++ with Obje= ctive-C++ as invoked by Objective-C[++]. On Tuesday, May 6, 2014 7:06:11 PM UTC+8, Dan'l Miller wrote: > On Tuesday, May 6, 2014 5:08:39 AM UTC-5, kylix wrote: >=20 > > >=20 > > I try port my Ada SDL game to iphone, and found clang is the only way, = so you can't use Ada develop >=20 > > app for ios. Some open source projects hack other languages (such as go= lang, haskell) work on >=20 > > jailbroken iphone, but i don't think that fit your desire. >=20 >=20 >=20 > What was the blocking obstacle that you could not fix regarding linking C= lang-compiled Objective-C or Objective-C++ with GCC-compiled Ada? (I am no= t interested in fully replacing Clang-compiled Objective-C[++] for iOS's UI= with Ada--only using Ada the way that Apple recommends using C++ with Obje= ctive-C++ as invoked by Objective-C[++].) I look at apple gcc 4.2 source, found apple make a lot patches to gcc sourc= e code, so if we want to make new version gcc work around with iOS, too man= y works need to do. I also try dragonegg, make it work on my macbook, but u= nfortunely it does not support arm-apple-darwin target.