From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: * X-Spam-Status: No, score=1.3 required=5.0 tests=BAYES_00,INVALID_MSGID, MSGID_RANDY autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,6fa24cf3ba43c2c5 X-Google-Attributes: gid103376,public From: Ted Dennison Subject: Re: Code reuse: a cautionary tale Date: 1999/12/09 Message-ID: <82orqo$bdj$1@nnrp1.deja.com>#1/1 X-Deja-AN: 558500336 References: <384E4D56.8BD3A9FE@bton.ac.uk> X-Http-Proxy: 1.0 x36.deja.com:80 (Squid/1.1.22) for client 204.48.27.130 Organization: Deja.com - Before you buy. X-Article-Creation-Date: Thu Dec 09 18:19:05 1999 GMT X-MyDeja-Info: XMYDJUIDtedennison Newsgroups: comp.lang.ada X-Http-User-Agent: Mozilla/4.6 [en] (WinNT; I) Date: 1999-12-09T00:00:00+00:00 List-Id: In article <384E4D56.8BD3A9FE@bton.ac.uk>, John English wrote: > This floated past me the other day, and I thought the folks in this > group might be as amused by it as I was... In fact, as someone who has worked on simulators for about 5 years, I was so amused when I saw it yesterday, that I went on a hunt to find its source. Thank goodness for alt.folklore.urban! -------------------------------- From: CL Ku Subject: Re: kangas that shoot back Date: 06 Dec 1999 00:00:00 GMT Message-ID: Content-Transfer-Encoding: 7bit References: <384BB99D.CBB2DDD2@online.no> Content-Type: text/plain; charset=us-ascii X-Complaints-To: abuse@cc.utexas.edu X-Trace: geraldo.cc.utexas.edu 944494024 7965 128.83.112.168 (6 Dec 1999 15:27:04 GMT) Organization: The University of Texas at Austin; Austin, Texas Mime-Version: 1.0 NNTP-Posting-Date: 6 Dec 1999 15:27:04 GMT Newsgroups: alt.folklore.urban >this sounds a bit bogus to me, but i can't find any evidence >one way or the other. i did find a few notes that it had >"been around" for a few years on deja.com, but no cites. >can anyone here help? > > CARELESS CODE RECYCLING CAUSES KILLER KANGAS The article you quoted appeared here: http://defence-data.com/archive/page5926.htm For the conclusion (and real story), go here: http://defence-data.com/archive/page5933.htm ------------------------------------------------------- It turns out that: * It had next to nothing to do with OO code reuse. MODSAF is a very commonly used stand-alone entity generator. Every virtual sim networked to a MODSAF simulator will have to map MODSAF (or DIS) model IDs to their own limited set of visually-displayable models. It is quite common in the simulator world to use (hack) this function to remap entities to something completely different than what MODSAF thinks they are. I can recall a similar situation on a trainer I worked on where we ended up with 3 piles of rubble flying in formation for about 30 minutes while we tried to track down the problem. The pilots amused themselves during that time by pretenting they were Borg cubes. :-) * The kangaroos didn't really fire stingers, they threw beach-balls. :-) -- T.E.D. Sent via Deja.com http://www.deja.com/ Before you buy.