From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 111d6b,3cfb037adfeca545 X-Google-Attributes: gid111d6b,public X-Google-Thread: 109fba,3cfb037adfeca545 X-Google-Attributes: gid109fba,public X-Google-Thread: 1014db,3cfb037adfeca545 X-Google-Attributes: gid1014db,public X-Google-Thread: 1094ba,3cfb037adfeca545 X-Google-Attributes: gid1094ba,public X-Google-Thread: 10d15b,3cfb037adfeca545 X-Google-Attributes: gid10d15b,public X-Google-Thread: 114809,3cfb037adfeca545 X-Google-Attributes: gid114809,public X-Google-Thread: 103376,3cfb037adfeca545 X-Google-Attributes: gid103376,public From: "Edwin Purvee" Subject: Re: Which language pays most -- C++ vs. Java? Date: 1999/07/29 Message-ID: <7nqoqm$j0b$1@ins22.netins.net>#1/1 X-Deja-AN: 506776239 References: <6at330$7uj$1@mainsrv.main.nc.us> <34D22794.1DEE0535@platinum.brooks.af.mil> <6atbro$jnd$1@brie.direct.ca> Organization: netINS, Inc. X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Newsgroups: comp.lang.java.misc,comp.lang.c,comp.lang.c++,comp.lang.fortran,comp.lang.cobol,comp.lang.smalltalk,comp.lang.ada Date: 1999-07-29T00:00:00+00:00 List-Id: Kaz Kylheku wrote in message <6atbro$jnd$1@brie.direct.ca>... >In article <34D22794.1DEE0535@platinum.brooks.af.mil>, >Charles W. Hall wrote: >>Having worked with assembly code, operating systems internals, and done >>high level programming, I don't think it is relevant for programmers to >>know these sort of things anymore. There is no reason to program in >>assembler directly anymore except for highly specialized cases. The > >Just because you don't use something doesn't mean that you derive no benefit >from knowing it. > There is still great use for assembler in the video game industry. For high intensive graphics it is sometimes necessary to optimize functions that are creating bottlenecks to make sure that the graphics are rendured fast enough. Ed epurvee@mail.snu.edu