From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: * X-Spam-Status: No, score=1.3 required=5.0 tests=BAYES_00,INVALID_MSGID, MSGID_RANDY autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,90d6fd2edcef9752 X-Google-Attributes: gid103376,public From: W.J. van den Tol Subject: Re: textures, GlUT3.7 and Ada95 Date: 1999/07/28 Message-ID: <7nmsjd$ppk$1@nnrp1.deja.com>#1/1 X-Deja-AN: 506103232 References: <7nkjt4$aa3$1@nnrp1.deja.com> X-Http-Proxy: 1.0 x26.deja.com:80 (Squid/1.1.22) for client 195.108.169.40 Organization: Deja.com - Share what you know. Learn what you don't. X-Article-Creation-Date: Wed Jul 28 12:21:05 1999 GMT X-MyDeja-Info: XMYDJUIDwvdtol Newsgroups: comp.lang.ada X-Http-User-Agent: Mozilla/4.61 [en] (WinNT; I) Date: 1999-07-28T00:00:00+00:00 List-Id: In article , jerry@jvdsys.stuyts.nl wrote: > wvdtol@my-deja.com wrote: > Hmm, me again, Since you mentioned the Glut I had a look at the texture.h and .c that come with glut and found out that the code is a bit different from the code were I found the void *byte. That code came from a CD-Rom with OpenGL examples that came with an OpenGL bible for Winsomething. So I will look at the glut texture.h/c files before I post more questions. At first glance they look less complicated then the sources from the CD-Rom. I think I will have to ask something about malloc.... I'll be back, maybe... thanks for now Jerry! > : I'm playing a bit with Glut3.7 and I am looking for an example in which > : textures, rgb files, are being used. > > As someone who ported/bound GLUT to Ada (maybe you are using it ?) I wonder > what the specific problem of converting one of demo programs to Ada in > this case is. ? > > -- > -- Jerry van Dijk | Leiden, Holland > -- Team Ada | jdijk@acm.org > -- see http://stad.dsl.nl/~jvandyk > -- Wilco van den Tol The Netherlands homepage http://www.xs4all.nl/~wvdtol/ Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.