From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: * X-Spam-Status: No, score=1.3 required=5.0 tests=BAYES_00,INVALID_MSGID, MSGID_RANDY autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f65bb,90d6fd2edcef9752,start X-Google-Attributes: gidf65bb,public X-Google-Thread: 103376,90d6fd2edcef9752,start X-Google-Attributes: gid103376,public From: wvdtol@my-deja.com Subject: textures, GlUT3.7 and Ada95 Date: 1999/07/27 Message-ID: <7nkjt4$aa3$1@nnrp1.deja.com>#1/1 X-Deja-AN: 505764537 X-Http-Proxy: 1.0 x31.deja.com:80 (Squid/1.1.22) for client 195.108.169.40 Organization: Deja.com - Share what you know. Learn what you don't. X-Article-Creation-Date: Tue Jul 27 15:40:21 1999 GMT X-MyDeja-Info: XMYDJUIDwvdtol Newsgroups: comp.lang.ada,comp.graphics.api.opengl X-Http-User-Agent: Mozilla/4.61 [en] (WinNT; I) Date: 1999-07-27T00:00:00+00:00 List-Id: TO: Ada95 World, Section OpenGL CC: OpenGL world, Section Ada95 I'm playing a bit with Glut3.7 and I am looking for an example in which textures, rgb files, are being used. I've seen examples in C/C++ where texture.h/c is being used together with some other sources. I am hoping that somebody has put some effort in translating this C code into ada95 code. I've been looking around a bit on the Web. Until now I haven't seen any example of OpenGL and Ada95 that uses texture files. For your interest, I am working on Windows 98, I am using GNAT 3.11, Glut3.7, NTEmacs which is great fun when you try to use its shortcuts in MS-Access, and some TASH. I am looking forward to your replies! Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.