From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=BAYES_20,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,13cce68f7ce57de3 X-Google-Attributes: gid103376,public From: rlove@antispam.neosoft.com (Robert B. Love ) Subject: Re: Advanced Ada programming Date: 1999/06/28 Message-ID: <7l6pm0$ivf$1@uuneo.neosoft.com>#1/1 X-Deja-AN: 494630164 Content-Transfer-Encoding: 7bit References: <3776cd52.20216776@news.ptd.net> Content-Type: text/plain; charset=us-ascii Organization: NeoSoft, Inc. Mime-Version: 1.0 Newsgroups: comp.lang.ada Date: 1999-06-28T00:00:00+00:00 List-Id: In <3776cd52.20216776@news.ptd.net> bob wrote: > Hello all, I am just wondering how you get started and learn > how to do all this stuff that is talked about in here. A while back , > someone told me to start small, like a simple solitare game or > something like that, but I have no clue where to start! Any > suggestions? I think I can take care of the coding behind the game, it > is just the graphics that I am totally lost at. Any suggestions? Why not start with a text based version of the game. You can get all the logic of the game laid out and tested. Then graft a graphical interface on top of what you've already crafted. There are also some good tutorials to Ada programming available on line. -- ---------------------------------------------------------------- Bob Love rlove@neosoft.com ----------------------------------------------------------------