From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,89d65c5ea403ba58 X-Google-Attributes: gid103376,public From: dennison@telepath.com Subject: Re: System Clock update rate of 0.055 milliseconds in DOS/Win95 and Ada.Calendar Date: 1999/01/11 Message-ID: <77da41$rl8$1@nnrp1.dejanews.com>#1/1 X-Deja-AN: 431265094 References: <01be3c40$f93dc120$3804fbd1@longslide> X-Http-Proxy: 1.0 x12.dejanews.com:80 (Squid/1.1.22) for client 204.48.27.130 Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Mon Jan 11 16:50:10 1999 GMT Newsgroups: comp.lang.ada X-Http-User-Agent: Mozilla/4.5 [en] (WinNT; I) Date: 1999-01-11T00:00:00+00:00 List-Id: In article <01be3c40$f93dc120$3804fbd1@longslide>, "Craig Garrett" wrote: > frequently or on demand? I am sick of having such low resolution. How do > real-time games such as Quake and flight-sims on PCs running Dos/Win95 get > around this problem? My understanding is that such games continually render as fast as they can. That's why system performance is often measured in Quake or Turok frames displayed per second. But then if your system hiccups and a whole second passes between two displayed Quake frames, nothing horrible will happen (unless you count getting fraggged as horrible :-) ). If you actually have *hard* performance deadlines, Windoze is not the OS for you. T.E.D. -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own