From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.129.40.82 with SMTP id o79mr7445600ywo.51.1468023693689; Fri, 08 Jul 2016 17:21:33 -0700 (PDT) X-Received: by 10.157.14.227 with SMTP id 90mr231357otj.0.1468023693649; Fri, 08 Jul 2016 17:21:33 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!border2.nntp.dca1.giganews.com!nntp.giganews.com!c52no71795qte.1!news-out.google.com!d68ni1022ith.0!nntp.google.com!jk6no14312471igb.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Fri, 8 Jul 2016 17:21:33 -0700 (PDT) In-Reply-To: <24cbf827-8167-426a-a436-166a366a99c2@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=2a02:1205:c6a0:1a70:e5df:9b7c:f029:22b3; posting-account=gRqrnQkAAAAC_02ynnhqGk1VRQlve6ZG NNTP-Posting-Host: 2a02:1205:c6a0:1a70:e5df:9b7c:f029:22b3 References: <24cbf827-8167-426a-a436-166a366a99c2@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <746aca04-4935-4deb-88f8-b1fc3f9edde4@googlegroups.com> Subject: Re: Ann: GLOBE_3D Release 2016-07-05 - "Blender edition" From: gautier_niouzes@hotmail.com Injection-Date: Sat, 09 Jul 2016 00:21:33 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Xref: news.eternal-september.org comp.lang.ada:31043 Date: 2016-07-08T17:21:33-07:00 List-Id: Le samedi 9 juillet 2016 01:35:11 UTC+2, Aurele a =C3=A9crit=C2=A0: > Wow Gautier, lots of great work there. Thanks! Note that I'm note alone working on the project: Rod Kay has set up= a unified GNAT project file that facilitates tremendously the portability = and also the addition of other projects using that 3D framework. Moreover t= he build phase is a lot faster. > But the biggest difficulty I have, atm anyway, is most of it seems undocu= mented (maybe I'm wrong?). No, you are right alas. However there is a short guide (A (too) short guide= about how GLOBE_3D works) in ./globe_3d_info.html. Then having a look how = a cube is built and displayed in ./demo/mini.adb will already bring you mos= t of the know-how - a few loops later, and you have your Minecraft clone ;-= ). Don't hesitate to tell me what seems obscure to you. It's always difficult = to guess... > You also did lots of rework on the GL file with new and very cool stuff w= hich I assume is your version of OpenGL. The types and functions are for mo= st part alien to me in your version. Do you mean the gl.ads file ? The changes over the last 10 years or so are = less terrible than that... There are 6 smallish changes since the first com= mit on SF: https://sf.net/p/globe3d/code/343/log/?path=3D/bindings/gl.ads One is a 1-liner fix, one is a style-check pimping (casing & white space co= rrections), and so on. > Anyway, I'll keep at it but I'm especially by your Generic Image Decoder= (GDI) package. Very cool ! Thx! >From the G(raphics) to the A(udio): are you still providing / maintaining O= penALAda ? It would be interesting to combine both things... Gautier