From: DrPi <314@drpi.fr>
Subject: Re: Ada and Unicode
Date: Sat, 9 Apr 2022 12:27:04 +0200 [thread overview]
Message-ID: <62515f7a$0$25324$426a74cc@news.free.fr> (raw)
In-Reply-To: <t2r0mk$q4d$1@dont-email.me>
Le 09/04/2022 à 06:05, Randy Brukardt a écrit :
> "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> wrote in message
> news:t2q3cb$bbt$1@gioia.aioe.org...
>> On 2022-04-08 21:19, Simon Wright wrote:
>>> "Dmitry A. Kazakov" <mailbox@dmitry-kazakov.de> writes:
>>>
>>>> On 2022-04-08 10:56, Simon Wright wrote:
>>>>> "Randy Brukardt" <randy@rrsoftware.com> writes:
>>>>>
>>>>>> If you had an Ada-like language that used a universal UTF-8 string
>>>>>> internally, you then would have a lot of old and mostly useless
>>>>>> operations supported for array types (since things like slices are
>>>>>> mainly useful for string operations).
>>>>>
>>>>> Just off the top of my head, wouldn't it be better to use
>>>>> UTF32-encoded Wide_Wide_Character internally?
>>>>
>>>> Yep, that is the exactly the problem, a confusion between interface
>>>> and implementation.
>>>
>>> Don't understand. My point was that *when you are implementing this* it
>>> mught be easier to deal with 32-bit charactrs/code points/whatever the
>>> proper jargon is than with UTF8.
>>
>> I think it would be more difficult, because you will have to convert from
>> and to UTF-8 under the hood or explicitly. UTF-8 is de-facto interface
>> standard and I/O standard. That would be 60-70% of all cases you need a
>> string. Most string operations like search, comparison, slicing are
>> isomorphic between code points and octets. So you would win nothing from
>> keeping strings internally as arrays of code points.
>
> I basically agree with Dmitry here. The internal representation is an
> implementation detail, but it seems likely that you would want to store
> UTF-8 strings directly; they're almost always going to be half the size
> (even for languages using their own characters like Greek) and for most of
> us, they'll be just a bit more than a quarter the size. The amount of bytes
> you copy around matters; the number of operations where code points are
> needed is fairly small.
>
> The main problem with UTF-8 is representing the code point positions in a
> way that they (a) aren't abused and (b) don't cost too much to calculate.
> Just using character indexes is too expensive for UTF-8 and UTF-16
> representations, and using octet indexes is unsafe (since the splitting a
> character representation is a possibility). I'd probably use an abstract
> character position type that was implemented with an octet index under the
> covers.
>
> I think that would work OK as doing math on those is suspicious with a UTF
> representation. We're spoiled from using Latin-1 representations, of course,
> but generally one is interested in 5 characters, not 5 octets. And the
> number of octets in 5 characters depends on the string. So most of the sorts
> of operations that I tend to do (for instance from some code I was fixing
> earlier today):
>
> if Fort'Length > 6 and then
> Font(2..6) = "Arial" then
>
> This would be a bad idea if one is using any sort of universal
> representation -- you don't know how many octets is in the string literal so
> you can't assume a number in the test string. So the slice is dangerous
> (even though in this particular case it would be OK since the test string is
> all Ascii characters -- but I wouldn't want users to get in the habit of
> assuming such things).
>
> [BTW, the above was a bad idea anyway, because it turns out that the
> function in the Ada library returned bounds that don't start at 1. So the
> slice was usually out of range -- which is why I was looking at the code.
> Another thing that we could do without. Slices are evil, since they *seem*
> to be the right solution, yet rarely are in practice without a lot of
> hoops.]
>
>> The situation is comparable to Unbounded_Strings. The implementation is
>> relatively simple, but the user must carry the burden of calling To_String
>> and To_Unbounded_String all over the application and the processor must
>> suffer the overhead of copying arrays here and there.
>
> Yes, but that happens because Ada doesn't really have a string abstraction,
> so when you try to build one, you can't fully do the job. One presumes that
> a new language with a universal UTF-8 string wouldn't have that problem. (As
> previously noted, I don't see much point in trying to patch up Ada with a
> bunch of UTF-8 string packages; you would need an entire new set of
> Ada.Strings libraries and I/O libraries, and then you'd have all of the old
> stuff messing up resolution, using the best names, and confusing everything.
> A cleaner slate is needed.)
>
> Randy.
>
>
In Python-2, there is the same kind of problem. A string is a byte
array. This is the programmer responsibility to encode/decode to/from
UTF8/Latin1/... and to manage everything correctly. Litteral strings can
be considered as encoded or decoded depending on the notation ("" or u"").
In Python-3, a string is a character(glyph ?) array. The internal
representation is hidden to the programmer.
UTF8/Latin1/... encoded "strings" are of type bytes (byte array).
Writing/reading to/from a file is done with bytes type.
When writing/reading to/from a file in text mode, you have to specify
the encoding to use. The encoding/decoding is then internally managed.
As a general rule, all "external communications" are done with bytes
(byte array). This is the programmer responsability to encode/decode
where needed to convert from/to strings.
The source files (.py) are considered to be UTF8 encoded by default but
one can declare the actual encoding at the top of the file in a special
comment tag. When a badly encoded character is found, an exception is
raised at parsing time. So, literal strings are real strings, not bytes.
I think the Python-3 way of doing things is much more understandable and
really usable.
On the Ada side, I've still not understood how to correctly deal with
all this stuff.
Note : In Python-3, bytes type is not reserved to encoded "strings". It
is a versatile type for what it's named : a byte array.
next prev parent reply other threads:[~2022-04-09 10:27 UTC|newest]
Thread overview: 63+ messages / expand[flat|nested] mbox.gz Atom feed top
2021-04-17 22:03 Ada and Unicode DrPi
2021-04-18 0:02 ` Luke A. Guest
2021-04-19 9:09 ` DrPi
2021-04-19 8:29 ` Maxim Reznik
2021-04-19 9:28 ` DrPi
2021-04-19 13:50 ` Maxim Reznik
2021-04-19 15:51 ` DrPi
2021-04-19 11:15 ` Simon Wright
2021-04-19 11:50 ` Luke A. Guest
2021-04-19 15:53 ` DrPi
2022-04-03 19:20 ` Thomas
2022-04-04 6:10 ` Vadim Godunko
2022-04-04 14:19 ` Simon Wright
2022-04-04 15:11 ` Simon Wright
2022-04-05 7:59 ` Vadim Godunko
2022-04-08 9:01 ` Simon Wright
2023-03-30 23:35 ` Thomas
2022-04-04 14:33 ` Simon Wright
2021-04-19 9:08 ` Stephen Leake
2021-04-19 9:34 ` Dmitry A. Kazakov
2021-04-19 11:56 ` Luke A. Guest
2021-04-19 12:13 ` Luke A. Guest
2021-04-19 15:48 ` DrPi
2021-04-19 12:52 ` Dmitry A. Kazakov
2021-04-19 13:00 ` Luke A. Guest
2021-04-19 13:10 ` Dmitry A. Kazakov
2021-04-19 13:15 ` Luke A. Guest
2021-04-19 13:31 ` Dmitry A. Kazakov
2022-04-03 17:24 ` Thomas
2021-04-19 13:24 ` J-P. Rosen
2021-04-20 19:13 ` Randy Brukardt
2022-04-03 18:04 ` Thomas
2022-04-06 18:57 ` J-P. Rosen
2022-04-07 1:30 ` Randy Brukardt
2022-04-08 8:56 ` Simon Wright
2022-04-08 9:26 ` Dmitry A. Kazakov
2022-04-08 19:19 ` Simon Wright
2022-04-08 19:45 ` Dmitry A. Kazakov
2022-04-09 4:05 ` Randy Brukardt
2022-04-09 7:43 ` Simon Wright
2022-04-09 10:27 ` DrPi [this message]
2022-04-09 16:46 ` Dennis Lee Bieber
2022-04-09 18:59 ` DrPi
2022-04-10 5:58 ` Vadim Godunko
2022-04-10 18:59 ` DrPi
2022-04-12 6:13 ` Randy Brukardt
2021-04-19 16:07 ` DrPi
2021-04-20 19:06 ` Randy Brukardt
2022-04-03 18:37 ` Thomas
2022-04-04 23:52 ` Randy Brukardt
2023-03-31 3:06 ` Thomas
2023-04-01 10:18 ` Randy Brukardt
2021-04-19 16:14 ` DrPi
2021-04-19 17:12 ` Björn Lundin
2021-04-19 19:44 ` DrPi
2022-04-16 2:32 ` Thomas
2021-04-19 13:18 ` Vadim Godunko
2022-04-03 16:51 ` Thomas
2023-04-04 0:02 ` Thomas
2021-04-19 22:40 ` Shark8
2021-04-20 15:05 ` Simon Wright
2021-04-20 19:17 ` Randy Brukardt
2021-04-20 20:04 ` Simon Wright
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