From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.50.138.167 with SMTP id qr7mr4613363igb.6.1407972237519; Wed, 13 Aug 2014 16:23:57 -0700 (PDT) X-Received: by 10.50.85.7 with SMTP id d7mr948348igz.9.1407972237429; Wed, 13 Aug 2014 16:23:57 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!h18no12777960igc.0!news-out.google.com!px9ni588igc.0!nntp.google.com!h18no19829379igc.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Wed, 13 Aug 2014 16:23:56 -0700 (PDT) In-Reply-To: <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=206.188.60.100; posting-account=ctJm-AoAAABQaCDtzbgPWk5DGAl9lKGW NNTP-Posting-Host: 206.188.60.100 References: <64ff459f-98c0-4fab-bcdd-d9fafe3311e6@googlegroups.com> <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> Subject: Re: is getting OpenGL to work with Ada a lost cause? From: pincerfae@gmail.com Injection-Date: Wed, 13 Aug 2014 23:23:57 +0000 Content-Type: text/plain; charset=ISO-8859-1 Xref: news.eternal-september.org comp.lang.ada:21742 Date: 2014-08-13T16:23:56-07:00 List-Id: I've gone a little deeper into the world of OpenGL, and even have copies of the OpenGL superbible and official OpenGL programming book. >From what I've looked at and researched, (which includes looking at tutorials done in Object Pascal, the sister language to Ada), it shouldn't be that hard to come up with a working self-contained OpenGL, up-to-date, binding in Ada. Based on my own experience, it helps to know as much of the OpenGL calls as possible, and the language you use comes second. The other issue I've run into is tutorials using deprecated calls (ie to GLUT, which has been replaced with freeGLUT/GLUT, and in some cases, GLFW). But that's not limited to any language. It seems to be the nature of the programming community. Leonid, I could never get the AdaStudio to work right...there was always some issue. Admittedly, I'd have to have a complete idiot's guide to what needs to be downloaded, and how to build it. ada seems well-suited for use with OpenGL, imho...