From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=BAYES_20,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,a8c1ea5843af3f9d X-Google-Attributes: gid103376,public From: WhiteR@CRPL.Cedar-Rapids.lib.IA.US (Robert S. White) Subject: Re: REQ Ada battleship Source Code Date: 1996/11/15 Message-ID: <56gjk3$bvi@flood.weeg.uiowa.edu>#1/1 X-Deja-AN: 196573885 references: <328A9876.2CA8@mbay.net> content-type: Text/Plain; charset=US-ASCII organization: my ISP is the Cedar Rapids Public Library mime-version: 1.0 newsgroups: comp.lang.ada Date: 1996-11-15T00:00:00+00:00 List-Id: In article <328A9876.2CA8@mbay.net>, djdardis@mbay.net says... > >We are taking a course in programing Ada95 and are currently challenged >with some logic problems in building a battleship game -- specifically >how to make the computer smarter when a player plays the computer. If >you have source code to a battleship game which you feel may help us, This is a software reuse course? Or "a course in programing Ada95"? I like the comments that Richard O'Keefe said in another thread about writing your comments down first. You know a log of college profs monitor this newsgroup and us industry practitioners are too tired to submit code and do your homework for you. Now if I only knew a good source of heuristic AI algorithms to steer you to. Perhaps mit.edu... _______________________________________________________________________ Robert S. White -- an embedded sys software engineer WhiteR@CRPL.Cedar-Rapids.lib.IA.US --long/cheap alternate I-net address