From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=BAYES_40,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,bab9b57ac3227b46 X-Google-Attributes: gid103376,public From: mfb@mbunix.mitre.org (Michael F Brenner) Subject: Re: Port I/O Date: 1996/11/07 Message-ID: <55srm8$d7a@top.mitre.org>#1/1 X-Deja-AN: 195089598 references: <55qjrc$s0s@news2.delphi.com> organization: The MITRE Corporation, Bedford Mass. newsgroups: comp.lang.ada Date: 1996-11-07T00:00:00+00:00 List-Id: >>The obvious answer is that NT does not provide device drivers, or >>fast enough device drivers to do the kind of animation, serial control, > Does NT *allow* user code fast (or any) access to the IO ports? It does, if you purchase the separately priced game developers kit. Without the game developers kit you must override the security kernel to get access to the pixels, ports, memory locations, and certain interrupts.