From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,bab9b57ac3227b46 X-Google-Attributes: gid103376,public From: WhiteR@CRPL.Cedar-Rapids.lib.IA.US (Robert S. White) Subject: Re: Port I/O Date: 1996/11/06 Message-ID: <55ovs4$81s@flood.weeg.uiowa.edu>#1/1 X-Deja-AN: 194772378 references: <55h2i7$k16@dfw-ixnews3.ix.netcom.com> <327E46A1.58D2@thomsoft.com> <55nf0f$7fq@top.mitre.org> content-type: Text/Plain; charset=US-ASCII organization: a little mime-version: 1.0 newsgroups: comp.lang.ada Date: 1996-11-06T00:00:00+00:00 List-Id: In article <55nf0f$7fq@top.mitre.org>, mfb@mbunix.mitre.org says... ...snip... >The obvious answer is that NT does not provide device drivers, or >fast enough device drivers to do the kind of animation, serial control, >parallel control, disk access, and sound that the games, simulatons, and >robots we are building require. ...snip... Sorry, A lot of us in this newsgroup are going to think that you will be better off in the long term in writing to some sort of API. Currently DirectDraw from MS fits your requirements the best. I know that I would perfer that you write your current games to this spec. This would make it easier for me to preempt my 15 year old son to get time on this computer for GNAT work or browsing comp.lang.ada If you are looking for a good Ada 83 compiler to write to simple x86 resource limited systems, try DDC Ada from Denmark (DDC-I in US). Compile on Unix or VMS and target to the x86 system. I know it works well. Engineers around here have been using it for avionics and other things for years. _______________________________________________________________________ Robert S. White -- an embedded sys software engineer WhiteR@CRPL.Cedar-Rapids.lib.IA.US --long/cheap alternate I-net address