From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.99.66.6 with SMTP id p6mr1512807pga.20.1486315516247; Sun, 05 Feb 2017 09:25:16 -0800 (PST) X-Received: by 10.157.39.202 with SMTP id c68mr343997otb.8.1486315516200; Sun, 05 Feb 2017 09:25:16 -0800 (PST) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!r185no1513138ita.0!news-out.google.com!78ni11377itm.0!nntp.google.com!r185no1513135ita.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sun, 5 Feb 2017 09:25:15 -0800 (PST) In-Reply-To: <385df1bc-77ef-4004-939d-465c754f5c46@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=2a02:c7d:3cda:7600:932b:b705:6315:5a80; posting-account=L2-UcQkAAAAfd_BqbeNHs3XeM0jTXloS NNTP-Posting-Host: 2a02:c7d:3cda:7600:932b:b705:6315:5a80 References: <5f542dff-8dd0-49b8-8228-3ccc8248c57d@googlegroups.com> <276a2153-b81f-4e19-9615-530e798e5798@googlegroups.com> <1533893062.503569684.598007.laguest-archeia.com@nntp.aioe.org> <735b077e-32a5-4e09-bf36-0a58fd9d85ac@googlegroups.com> <7b059237-e209-4774-a94d-cdb8d26e57d8@googlegroups.com> <385df1bc-77ef-4004-939d-465c754f5c46@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <559d41ae-78b7-4e85-851e-1a9294422710@googlegroups.com> Subject: Re: C# new features (v.7) From: Lucretia Injection-Date: Sun, 05 Feb 2017 17:25:16 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Xref: news.eternal-september.org comp.lang.ada:33260 Date: 2017-02-05T09:25:15-08:00 List-Id: On Sunday, 5 February 2017 16:12:59 UTC, Scott Loyd wrote: > Not using SDLAda currently. I am following along with the series and stil= l early on. Creating a pixel matrix and blitting using a direct binding to = StretchDIBits and a thin binding to OpenAL for audio (couldn't get DirectSo= und to work). Later on I believe he starts using OpenGL. I may branch and t= ry out SDLAda first when I get there, or if performance gets bad enough wit= h the current method. The good thing about, not just SDL, but Ada, is that it's highly portable. = So, if you use SDLAda and other bindings, GL, AL, whatever, it'll be cross = platform. =20 > Not currently documenting it, but I'll think about doing that. If nothing= else, it might be good to remind myself why I made certain decisions later= on. =20 >=20 > I need to check with Molly Rocket and make sure I can make the port publi= c since their license specifies redistribution of source requires written p= ermission. Not sure if translating it to Ada and putting it on Github count= s as redistribution or not. You could probably get away with posting the port, but not the assets, you = would need to check though. Luke.