From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,a949937a76bda3b7 X-Google-NewGroupId: yes X-Google-Attributes: gida07f3367d7,domainid0,public,usenet X-Google-Language: ENGLISH,UTF8 Path: g2news2.google.com!news3.google.com!feeder.news-service.com!npeer.de.kpn-eurorings.net!npeer-ng0.de.kpn-eurorings.net!newsfeed.arcor.de!newsspool4.arcor-online.net!news.arcor.de.POSTED!not-for-mail Date: Wed, 17 Nov 2010 23:41:51 +0100 From: Georg Bauhaus User-Agent: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:1.9.2.12) Gecko/20101027 Thunderbird/3.1.6 MIME-Version: 1.0 Newsgroups: comp.lang.ada Subject: Re: Setting up Opengl References: <1b5c6b5d-c5aa-4e59-9079-940d3f269e29@q14g2000yqe.googlegroups.com> <976e2a89-130e-4150-8b50-97f68b97330a@z19g2000yqb.googlegroups.com> In-Reply-To: Content-Type: text/plain; charset=UTF-8; format=flowed Content-Transfer-Encoding: 8bit Message-ID: <4ce45a30$0$7670$9b4e6d93@newsspool1.arcor-online.net> Organization: Arcor NNTP-Posting-Date: 17 Nov 2010 23:41:52 CET NNTP-Posting-Host: 93761dff.newsspool1.arcor-online.net X-Trace: DXC=MoH?Z1>ncC=RLigj];iP=8ic==]BZ:af>4Fo<]lROoR1<`=YMgDjhg2B_QmXYGIhN8PCY\c7>ejV86W[V^i3IX<9=037UM3T`6; X-Complaints-To: usenet-abuse@arcor.de Xref: g2news2.google.com comp.lang.ada:16530 Date: 2010-11-17T23:41:52+01:00 List-Id: Read below for what to do to work with the binding. On 11/17/10 10:05 PM, Szymon Ząbkiewicz wrote: > So what files i have to copy/compile/include inproject/etc. to get > direct opengl binding to work using Globe3D? > > On 17 Lis, 21:39, Gautier write-only > wrote: >> On Nov 17, 7:10 pm, Szymon Ząbkiewicz wrote: >> >>> Hello everyone. I'm new to Ada (coming from c++ background). I would >>> appreciate if someone could tell me step by step how to set up opengl >>> with Ada on windows. I have huge difficulties with those different >>> command line options. I'd really appreciate the help. Cheers! >> >> It depends on what flavour of OpenGL-on-Ada you consider using. >> For instance with that one:http://globe3d.sf.net/there is no command >> line option at all to make it work. - I downloaded via the address given. - I unpacked the way the ZIP comments suggest. - The file "readme.txt" from the archive says "proceed to the intro doc", which is included. So I did. - The intro doc explains building: know your platform and your compiler/IDE. Then, pressing one key or running make might be all you need to do. So I did, choosing the GNAT project file option. The good news: Even ignoring that I have an Intel Mac, not a PPC Mac supported by this source, I get a fine compile. The linking stage fails, perhaps not surprisingly, because the setup in my case is for Intel, not PowerPC. So, if you want to know the details, just look into your GNAT project file. Copy one, modify it as needed. HTH