From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.224.10.6 with SMTP id n6mr30647496qan.4.1367081505026; Sat, 27 Apr 2013 09:51:45 -0700 (PDT) X-Received: by 10.49.42.1 with SMTP id j1mr440017qel.41.1367081505003; Sat, 27 Apr 2013 09:51:45 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!mx05.eternal-september.org!feeder.eternal-september.org!usenet.blueworldhosting.com!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!s14no154056qam.0!news-out.google.com!ef9ni27001qab.0!nntp.google.com!s14no154674qam.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sat, 27 Apr 2013 09:51:44 -0700 (PDT) In-Reply-To: <99d9a17c-ed8d-4c28-90d0-6543b511cb87@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=134.240.94.19; posting-account=CZZpzgoAAAAoaHoNNp9zhY9EzQgEmxhU NNTP-Posting-Host: 134.240.94.19 References: <87c89205-7fee-4d88-b4ab-08d26c03219b@googlegroups.com> <99d9a17c-ed8d-4c28-90d0-6543b511cb87@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <4c3eca49-8ee6-4518-9968-879c08b828f6@googlegroups.com> Subject: Re: Depth First Search of a Char_Matrix? From: Alex Injection-Date: Sat, 27 Apr 2013 16:51:45 +0000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Received-Bytes: 4242 Xref: news.eternal-september.org comp.lang.ada:15178 Date: 2013-04-27T09:51:44-07:00 List-Id: On Saturday, April 27, 2013 12:34:55 PM UTC-4, Shark8 wrote: > On Saturday, April 27, 2013 10:27:23 AM UTC-6, Alex wrote: >=20 > > On Saturday, April 27, 2013 10:09:10 AM UTC-4, Alex wrote: >=20 > >=20 >=20 > > > Below is Char_Matrix representation of the board game "Go". A 'W' re= presents a white piece, a 'B' represents a black piece, and a '.' represent= s a empty space. Each black or white piece can either be alive or dead. A= piece is Alive is if it horizontally or vertically next to a '.' OR if it = is horizontally or vertically next to another piece that is alive. You can = think of aliveness as being contagious. How can I use depth first search t= o count the number of alive black pieces and alive white pieces? =20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > WW.BB >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > .WWWW >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > WWBBB >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > BBBWW >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > WWBW. >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > In this example there are 11 alive white piece and 2 alive black piec= es. >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > >=20 >=20 > >=20 >=20 > > > Can anyone provide any insight into this problem? >=20 > >=20 >=20 > >=20 >=20 > >=20 >=20 > > Shark you are correct, I forgot to include the fact that only like col= ors are contagious. Thank you very much for your assistance. Without prov= iding the code how would I change it to reflect this piece of missing logic= ? >=20 >=20 >=20 > Simple: >=20 > 1 ) Add a local variable indicating the color to Is_Alive, that will be = accessable to its nested functions. >=20 > 2 ) After checking for null on (x,y) assign that to the variable before = calling recursion. >=20 >=20 >=20 > You could also make that variable a constant and use a conditional expres= sion [in Ada 2012] to set the initial value -- something like: >=20 > Color : Constant Piece_Color:=3D (if board(x,y) /=3D null then board(x,y)= .color else white); -- DEFAULT to white on NULL, otherwise set to the initi= al piece's color. Thanks! So I am given the function signature, not really a function body th= at looks like this function Count_Alive(Board : Char_Matrix) return Integer is M : Char_Matrix :=3D Board; =20 begin return -999; end Count_Alive; So I understand much of your logic, but I am given a matrix of characters d= efined as such: type Char_Matrix is array(Positive range <>, Positive range <>) of Characte= r; So could you give me like an algorithm in words on what I need to do instea= d of giving me the answer in code?