From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,41100a78496a4c71 X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-03-28 11:21:09 PST Path: archiver1.google.com!postnews1.google.com!not-for-mail From: dennison@telepath.com (Ted Dennison) Newsgroups: comp.lang.ada Subject: Re: AdaGames Date: 28 Mar 2002 11:21:09 -0800 Organization: http://groups.google.com/ Message-ID: <4519e058.0203281121.5b381c47@posting.google.com> References: <98104da8.0203280310.143a1c18@posting.google.com> NNTP-Posting-Host: 65.115.221.98 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1017343269 15069 127.0.0.1 (28 Mar 2002 19:21:09 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: 28 Mar 2002 19:21:09 GMT Xref: archiver1.google.com comp.lang.ada:21786 Date: 2002-03-28T19:21:09+00:00 List-Id: Erik Sigra wrote in message news:... > The other use for Ada is AI-clients that connect to servers in the same way > as GUI-clients. I'd think for an AI client application you'd want to use an AI language; something that can syntacticly handle rule definitions more easily than a procedural language like Ada, and has a nice built-in inference engine. Of course, you can always use Ada for the system software part that AI's aren't as good with. I'm not just whistling dixie here; I have actually done this exact thing myself. See http://www.telepath.com/dennison/Ted/Fodderbot/Fodderbot.html . > On the GUI-side it looks worse. No Qt bindings and AdaSDL > (sourceforge.net/projects/adasdl) looks stale. There is only GTKAda to chose > from. First off, bindings aren't all that tough to create. In fact, when doing Win32 programming I generally make my own, even though canned ones are freely available. For that reason, I'm generally impatient with arguments about Ada's inadaquacy centered around lack of bindings. (However, I do understand that Qt is C++ based which complicates matters greatly. In fact, that's one of the problems Gtk+ was created to fix.) Secondly, the vast majority of the game market is in Win32-land. Only a small (but vocal) minority use other platforms. Only a small minority of those are using Linux. There are at least 3 different major GUI systems on Linux (X/Motif, Qt, and Gtk+; 4 if you count Wine). So arguing that lack of Qt support is going to be a significant problem for a game developer is just plain silly. -- T.E.D. Home - mailto:dennison@telepath.com (Yahoo: Ted_Dennison) Homepage - http://www.telepath.com/dennison/Ted/TED.html