From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,41100a78496a4c71 X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-03-28 07:13:09 PST Path: archiver1.google.com!postnews1.google.com!not-for-mail From: dennison@telepath.com (Ted Dennison) Newsgroups: comp.lang.ada Subject: Re: AdaGames Date: 28 Mar 2002 07:13:08 -0800 Organization: http://groups.google.com/ Message-ID: <4519e058.0203280713.d695c98@posting.google.com> References: <98104da8.0203280310.143a1c18@posting.google.com> NNTP-Posting-Host: 65.115.221.98 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Trace: posting.google.com 1017328389 5876 127.0.0.1 (28 Mar 2002 15:13:09 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: 28 Mar 2002 15:13:09 GMT Xref: archiver1.google.com comp.lang.ada:21760 Date: 2002-03-28T15:13:09+00:00 List-Id: muaddib@digibank.it (Enrico A.) wrote in message news:<98104da8.0203280310.143a1c18@posting.google.com>... > in your opinion what kind of game can show the power of Ada ? > a sport game (soccer, nhl), strategic game (like command&conquer), > flight (Ace combat,Ms flight simulator), rps (Doom, Quake, Halo), > Adventure (Zak McKracken:))), Day of the tentacle), rpg (Baldur's > gate) etc ? There's no reason why one couldn't do any or all of the above. Personally, I'd like to see someone do a FPS, just to show how Ada gives you high speed in a safe OO language. But if they didn't know their way around FPS's, they'd be quite likely to show the opposite. If I can ever get my other projects into maintanence mode, I'd like to do a game myself. I'd probably pick a strategic game, because they require the least work, and for me are the most fun. Also, a 2d strategic game could probably get by with a user interface built with standard GUI components, and thus could be made portable (although a 3D game could mostly do the same thing using OpenGL). That would show off another of Ada's advantages. -- T.E.D. Home - mailto:dennison@telepath.com (Yahoo: Ted_Dennison) Homepage - http://www.telepath.com/dennison/Ted/TED.html