From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.182.24.8 with SMTP id q8mr13141695obf.25.1408940490686; Sun, 24 Aug 2014 21:21:30 -0700 (PDT) X-Received: by 10.140.30.52 with SMTP id c49mr13200qgc.7.1408940490622; Sun, 24 Aug 2014 21:21:30 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!uq10no4626076igb.0!news-out.google.com!j6ni8038qas.0!nntp.google.com!m5no2629052qaj.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sun, 24 Aug 2014 21:21:30 -0700 (PDT) In-Reply-To: <89a5e9b6-dab0-49b5-ab32-10c7de593c9d@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=76.20.243.45; posting-account=0e_2YQoAAACiyvAQE9nydlmk8joBaY1J NNTP-Posting-Host: 76.20.243.45 References: <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> <1ed96b4d-e0d4-4a23-b230-dd1eadc14401@googlegroups.com> <14b80334-a07d-4ebb-81f6-34b5469f1134@googlegroups.com> <468264582430104491.908798laguest-archeia.com@nntp.aioe.org> <89a5e9b6-dab0-49b5-ab32-10c7de593c9d@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <43b9d6e7-853b-4abf-96c2-4f1a18af30ad@googlegroups.com> Subject: Re: is getting OpenGL to work with Ada a lost cause? From: jsquirek@gmail.com Injection-Date: Mon, 25 Aug 2014 04:21:30 +0000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Xref: news.eternal-september.org comp.lang.ada:21893 Date: 2014-08-24T21:21:30-07:00 List-Id: > Unfortunately, it's another api you have to learn, and I'm not too sure o= f the documentation at this point. Luke A. Guest has an SDL binding for Ada in the works that seems close to c= ompletion. https://github.com/Lucretia/sdlada Do you understand that if you used SDL to access OpenGL these are the only = APIs you would have to learn to develop a cross-platform 3D application? Be= sides OpenAL and some libraries to access different file formats (unless yo= u want to roll them yourself) are the only libraries you need to create vir= tually anything you want - including a modern AAA game.