From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,41100a78496a4c71 X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2002-04-01 14:42:51 PST Path: archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!supernews.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news.stealth.net!news.stealth.net!news-east.rr.com!cyclone.kc.rr.com!news.kc.rr.com!cyclone3.kc.rr.com!news3.kc.rr.com!twister.socal.rr.com.POSTED!not-for-mail Message-ID: <3CA8E277.251ACD57@san.rr.com> From: Darren New X-Mailer: Mozilla 4.77 [en] (Windows NT 5.0; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.lang.ada Subject: Re: AdaGames References: <98104da8.0203280310.143a1c18@posting.google.com> <3CA3CE3A.FA587CCD@san.rr.com> <3CA51876.58FCFA50@san.rr.com> <4519e058.0204010623.10f1c17a@posting.google.com> <3CA891B7.80873820@san.rr.com> <4519e058.0204011418.2b5105ff@posting.google.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Date: Mon, 01 Apr 2002 22:42:04 GMT NNTP-Posting-Host: 66.75.151.160 X-Complaints-To: abuse@rr.com X-Trace: twister.socal.rr.com 1017700924 66.75.151.160 (Mon, 01 Apr 2002 14:42:04 PST) NNTP-Posting-Date: Mon, 01 Apr 2002 14:42:04 PST Organization: RoadRunner - West Xref: archiver1.google.com comp.lang.ada:21959 Date: 2002-04-01T22:42:04+00:00 List-Id: Ted Dennison wrote: > First off, I wasn't saying that Java is too slow. I was saying that > its *reputation* for slowness would be an obstacle for its acceptance > among speed-obsessed game programmers. I never said I agreed with that > reputation, just that its the case. Ada has different but equivalent > unearned reputation problems to live down. My apologies. I read that as the sloth needing to be overcome, rather than its reputation. > Secondly, it turns out that youthinks wrong, because I *have* actually > tried writing simple games in both. I happen to be a bit of a fan of > both languages. That makes sense, if you're speaking of the reputation rather than the reality, yes. :-) -- Darren New San Diego, CA, USA (PST). Cryptokeys on demand. Remember, drive defensively if you drink.