From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,8b08fdee567996fd X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2001-11-04 22:02:27 PST Path: archiver1.google.com!news1.google.com!sn-xit-02!supernews.com!newsfeed.direct.ca!look.ca!newsfeed1.earthlink.net!newsfeed.earthlink.net!newsmaster1.prod.itd.earthlink.net!newsread2.prod.itd.earthlink.net.POSTED!not-for-mail Message-ID: <3BE62B68.D8F02BD7@acm.org> From: Jeffrey Carter X-Mailer: Mozilla 4.7 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.lang.ada Subject: Re: Mine Detector Game References: <3BE5C000.F5C23EC4@acm.org> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Date: Mon, 05 Nov 2001 06:02:33 GMT NNTP-Posting-Host: 209.86.205.41 X-Complaints-To: abuse@earthlink.net X-Trace: newsread2.prod.itd.earthlink.net 1004940153 209.86.205.41 (Sun, 04 Nov 2001 22:02:33 PST) NNTP-Posting-Date: Sun, 04 Nov 2001 22:02:33 PST Organization: EarthLink Inc. -- http://www.EarthLink.net X-Received-Date: Sun, 04 Nov 2001 21:58:28 PST (newsmaster1.prod.itd.earthlink.net) Xref: archiver1.google.com comp.lang.ada:15784 Date: 2001-11-05T06:02:33+00:00 List-Id: Michal Nowak wrote: > > Thanks, I enjoyed it (maybe too long as for the first time :-)). > Especially, when I read, that it never requires guessing, > I started to play with engagement (some years ago when I was > in high school, there was many losses because the player had to > guess). But finally I came to this situation: > _____________________ > ... | 2 | M |<3>| 1 | 0 | > --------------------- > ... | 3 | M |<6>| 3 | 1 | > --------------------- > ... | 3 | M | M | M | 1 | <--- *** > --------------------- > ... | 2 | M | 4 | 3 | 2 | > --------------------- > ..... | M | > > ... - not important > _____ > | M | - cell with marked mine > ----- > _____ > | 2 | - opened cell > ----- > _____ > |<3>| - covered cell > ----- > > Maybe it is too late and I am missing something, but it looks like, > I have to guess. Does this non-guessing feature means that I do not > have to guess on the beginning of the game (that there should always > be covered cell with <0> on the edge)? Right now the only idea of > alghoritm eliminating totally guessing has too high computational > complexity, but maybe it is possible to use some heurestics. Unmark the rightmost mine in the marked row. If that cell is <2>, the mine is in <3>, otherwise the mine is in <6>. No guessing required. > > I found that, Auto Mark function sometimes marks incorrect fields. > I'm too sleepy now to analize when, I know only tha it happens. We have been playing with this program for several months and not observed this. Please send a window image of such a situation to jrcarter@acm.org if you encounter it again. > > Anyway, thanks for providing some nice relax. You're welcome. BTW, I don't know why the announcement posted twice, but I apologize for it anyway. -- Jeffrey R. Carter PragmAda Software Engineering