From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,447bd1cf7a88c198 X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2001-01-05 05:22:09 PST Path: supernews.google.com!sn-xit-02!supernews.com!newsfeed.online.be!newsfeed01.sul.t-online.de!t-online.de!fu-berlin.de!uni-berlin.de!200.226.4.12!not-for-mail From: Cesar Scarpini Rabak Newsgroups: comp.lang.ada Subject: Re: Do we need "Mission-Critical" software? Was: What to Do? Date: Fri, 05 Jan 2001 11:15:27 -0200 Organization: =?iso-8859-1?Q?Fam=EDlia?= Rabak Message-ID: <3A55C8EF.3D796AA6@uol.com.br> References: <3A4F5A4A.9ABA2C4F@chicagonet.net> <3A4F759E.A7D63F3F@netwood.net> <3A50ABDF.3A8F6C0D@acm.org> <92qdnn$jfg$1@news.huji.ac.il> <3A50C371.8B7B871@home.com> <3A51EC04.91353CE7@uol.com.br> <3A529C97.2CA4777F@home.com> <3A53CB9E.EA7CF86C@uol.com.br> <9329h7$hf2$1@nnrp1.deja.com> NNTP-Posting-Host: 200.226.4.12 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: fu-berlin.de 978700830 9331303 200.226.4.12 (16 [39218]) X-Mailer: Mozilla 4.7 [pt_BR] (X11; U; Linux 2.2.13 i586) X-Accept-Language: en Xref: supernews.google.com comp.lang.ada:3677 Date: 2001-01-05T11:15:27-02:00 List-Id: Ted Dennison wrote: > > In article <3A53CB9E.EA7CF86C@uol.com.br>, > Cesar Scarpini Rabak wrote: > > > The idea of games seems interesting, an OS seems to me too far > > fetching > > Don't make the assumption that a game would be simpler than an OS, just > because its more fun or something. Today's popular games are *huge* > undertakings. There are some game projects out there that have slipped > schedules enough to make the DoD blanch. I did not mean this, but rather if we could 'prove' we can do game programming in Ada easier/better, it would be (probably) easier to attract more programmers (specially hobbists which eventually would turn in professionals) to Ada. Game programming today is indeed a very complex and competive packages now require much more than a thousand person-hours of programming to get them done! OTOH, if we get a popular game written in Ada (be it free/shareware/commercial) it would help the spreading of the language. Cesar