From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,590a623e43595ab8,start X-Google-Attributes: gid103376,public From: Gautier Subject: Ann: Engine_3D, v.009 Date: 2000/04/06 Message-ID: <38ECF11B.F8300EA6@maths.unine.ch>#1/1 X-Deja-AN: 607700808 Content-Transfer-Encoding: 7bit X-Accept-Language: en Content-Type: text/plain; charset=us-ascii X-Trace: 6 Apr 2000 22:18:35 +0100, mac13-32.unine.ch Organization: Maths - Uni =?iso-8859-1?Q?Neuch=E2tel?= MIME-Version: 1.0 Newsgroups: comp.lang.ada Date: 2000-04-06T00:00:00+00:00 List-Id: Hi. The 9th version of this small pure Ada experimental 3D engine is released. The main addition is the "portal" technique: a face of an object, more or less transparent, can be said to be connected to another object, that is drawn before. All this, recursively. It means a handful of lines more in a non-critical part of the program, but also the possibility of rendering more complex things like a level of your preferred 3D game (think: object=room, portal face=window or door)... URL (@ Xoom -> be patient and if needed, click reload a few times) : http://members.xoom.com/gdemont/e3d.htm Some details: 009: * first portal demo released (some lighting bugs you will see...) * again faster (up to 30%) due to usage of -funroll-loops option (waiting for GNAT 3.13 public release with special optimisations!) * usage of Flashsort sorting (K.-D. Neubert, Ada version: J. Delcourt) Have fun - Gautier