From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.31.164.141 with SMTP id n135mr895857vke.26.1486311178526; Sun, 05 Feb 2017 08:12:58 -0800 (PST) X-Received: by 10.157.17.114 with SMTP id p47mr336741otp.6.1486311178371; Sun, 05 Feb 2017 08:12:58 -0800 (PST) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.albasani.net!feeder.usenetexpress.com!feeder1.iad1.usenetexpress.com!216.166.98.84.MISMATCH!border1.nntp.dca1.giganews.com!nntp.giganews.com!i7no931065qta.1!news-out.google.com!78ni11067itm.0!nntp.google.com!r185no1482575ita.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sun, 5 Feb 2017 08:12:57 -0800 (PST) In-Reply-To: <7b059237-e209-4774-a94d-cdb8d26e57d8@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=2600:8807:a6c0:5:7803:7cb9:51ad:cf28; posting-account=b0GbAwoAAABU2b-bFrG729pG1wqiQ19f NNTP-Posting-Host: 2600:8807:a6c0:5:7803:7cb9:51ad:cf28 References: <5f542dff-8dd0-49b8-8228-3ccc8248c57d@googlegroups.com> <276a2153-b81f-4e19-9615-530e798e5798@googlegroups.com> <1533893062.503569684.598007.laguest-archeia.com@nntp.aioe.org> <735b077e-32a5-4e09-bf36-0a58fd9d85ac@googlegroups.com> <7b059237-e209-4774-a94d-cdb8d26e57d8@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <385df1bc-77ef-4004-939d-465c754f5c46@googlegroups.com> Subject: Re: C# new features (v.7) From: Scott Loyd Injection-Date: Sun, 05 Feb 2017 16:12:58 +0000 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: quoted-printable Xref: news.eternal-september.org comp.lang.ada:33259 Date: 2017-02-05T08:12:57-08:00 List-Id: Not using SDLAda currently. I am following along with the series and still = early on. Creating a pixel matrix and blitting using a direct binding to St= retchDIBits and a thin binding to OpenAL for audio (couldn't get DirectSoun= d to work). Later on I believe he starts using OpenGL. I may branch and try= out SDLAda first when I get there, or if performance gets bad enough with = the current method. Not currently documenting it, but I'll think about doing that. If nothing e= lse, it might be good to remind myself why I made certain decisions later o= n. =20 I need to check with Molly Rocket and make sure I can make the port public = since their license specifies redistribution of source requires written per= mission. Not sure if translating it to Ada and putting it on Github counts = as redistribution or not.