From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,8eb9d2ef611b5c72 X-Google-Attributes: gid103376,public From: Gautier Subject: Re: Assembly and Gnat Date: 1999/06/03 Message-ID: <3756BAC7.AB4C531@Maths.UniNe.CH>#1/1 X-Deja-AN: 485329794 Content-Transfer-Encoding: 7bit References: <7j41mg$rtf$1@nnrp1.deja.com> To: jboulais@my-deja.com Content-Type: text/plain; charset=us-ascii MIME-Version: 1.0 Newsgroups: comp.lang.ada Date: 1999-06-03T00:00:00+00:00 List-Id: > Does anyone have experience using Gnat's machine_code.asm procedures and > functions? I am in need of good examples. Thanks... Here is one excerpted from a line drawing routine (in http://members.xoom.com/gdemont/logiciel/svga02x3.zip ). NB: it might be perfectible and/or the GNAT optimizer is a good challenger: the code produced by -O2 on the Ada equivalent is much bigger but as fast as my ASM attempt! -> only use ASM for special needs like hardware I/O, or be a real ASM guru! ASM( -- for I in reverse 0 .. D_Y loop " .align 2,0x90 " & LF & "0: movb %0, (%3) " & LF & -- Buffer_Data(Left_Top_Line) := Color; " testl %2, %2 " & LF & -- while Limit >= 0 loop " jl 3f " & LF & " .align 2,0x90 " & LF & "2: addl %4, %3 " & LF & -- Left_Top_Line := Left_Top_Line + S_X; " subl %7, %2 " & LF & -- Limit := Limit - D_Y_2; " jns 2b " & LF & -- end loop; "3: addl %5, %3 " & LF & -- Left_Top_Line := Left_Top_Line + Line_S_Y; " addl %6, %2 " & LF & -- Limit := Limit + D_X_2; " decl %1 " & LF & -- end loop; " jns 0b", No_Output_Operands, (byte'Asm_Input ("b", Color), -- %0 = Color integer'Asm_Input ("r", D_Y), -- %1 = I in reverse 0 .. D_Y integer'Asm_Input ("r", D_X_2 - D_Y), -- %2 = Limit := D_X_2 - D_Y address'Asm_Input ("r", Buffer_Data(Left + Buffer.Width * Top)'address), -- %3 = start integer'Asm_Input ("g", S_X), -- %4 integer'Asm_Input ("g", Line_S_Y), -- %5 integer'Asm_Input ("g", D_X_2), -- %6 integer'Asm_Input ("g", D_Y_2) -- %7 )); -- Gautier -------- http://members.xoom.com/gdemont/