From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=BAYES_40,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,b758ccbfcd341093,start X-Google-Attributes: gid103376,public From: Gautier Subject: 3D engine, v.005 Date: 1999/04/09 Message-ID: <370DC9B4.EDCD3AEF@Maths.UniNe.CH>#1/1 X-Deja-AN: 464374614 Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii MIME-Version: 1.0 Newsgroups: comp.lang.ada Date: 1999-04-09T00:00:00+00:00 List-Id: Hi all! The full-Ada engine is growing... Dir URL: ftp://ftp.unine.ch/incoming/gautier/ File URL: ftp://ftp.unine.ch/incoming/gautier/eng3d005.zip Latest changes: 005: X/Y clipping - near_perspective corrected (line ends) - faster sorting - object components directly accessed via renaming - texture rendering methods are now the following: type texture_mapping_mode is ( affine_y_affine_x, -- everything affine -> Nz ~= 1 (you face it) persp_y_affine_x, -- ends:persp, h_lines:affine -> Nx ~= 0 (floors,...) persp_x_affine_y, -- ends:persp, v_lines:affine -> Ny ~= 0 (walls,...) near_perspective, -- everything persp (every n pixels) auto ); -- auto select according to N 004: 1600x1200 mode - intensities & shaded textures - faster rendering multiple lights (parallel, radial) - lights can be set with mouse in demo Enjoy and mail me for comments... NB: current version "006" has complete camera movements, Z-clipping, rotations with matrices,... -- Gautier