From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,2d2580ac72b4a4c2 X-Google-Attributes: gid103376,public X-Google-Thread: 109fba,2d2580ac72b4a4c2 X-Google-Attributes: gid109fba,public From: Andy Perkins Subject: Re: Dll files Date: 1998/02/19 Message-ID: <34EC8B90.EEDC9238@vci.net>#1/1 X-Deja-AN: 326862613 Content-Transfer-Encoding: 7bit References: <34E9EEB7.4723FD1E@vci.net> <01bd3cd8$2ecf9340$LocalHost@xhv46.dial.pipex.com> Content-Type: text/plain; charset=us-ascii Organization: Telalink Corporation, Nashville, TN, USA Mime-Version: 1.0 Newsgroups: comp.lang.c++,comp.lang.ada Date: 1998-02-19T00:00:00+00:00 List-Id: Nick Roberts wrote: > Use of DLLs implies Windows, which implies availability of the Windows GDI > (Graphical Device Interface), which is a part of the Windows API, and will > drive SVGA as well as umpteen other graphics protocols. So it sounds to me > like you just want to use the Windows API direct. That would be the best course, if I were planning to use the finished product in a C program. The DLL will eventually be converted to an Ada library file and imported into an Ada program. Since the DLL can be converted to an Ada library file, Ada can use (in a manner of speaking) DLL files, but as far as I know, there is no way to use the Windows API from within Ada. Andy