From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,6056dac1856c4eb2 X-Google-Attributes: gid103376,public From: "Tarjei T. Jensen" Subject: Re: network? Date: 1998/01/24 Message-ID: <34CA0833.1BF4@online.no>#1/1 X-Deja-AN: 318865452 Content-Transfer-Encoding: 7bit References: <34C4EEB8.9EBFAF8A@mtek.chalmers.se> <01bd2848$2194d400$c0f682c1@xhv46.dial.pipex.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Organization: Jensen programvareutvikling Newsgroups: comp.lang.ada Date: 1998-01-24T00:00:00+00:00 List-Id: Nick Roberts wrote: > > Multi-User Dungeon (or whatever) games are a good way to learn Ada, > especially multi-tasking. Conversely, Ada is a good language for this sort > of game, precisely because of its multi-tasking facilities. I disagree. I think a (tcp/ip) network server would be easier to implement. It would require multitasking, etc. And it would be useful. As I see it the most useful servers written in Ada would be a name server, a smtp server and a web server. There is already one web server written. Greetings, -- // Tarjei T. Jensen // tarjei@online.no || voice +47 51 62 85 58 // Support you local rescue centre: GET LOST!