From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!mx02.eternal-september.org!feeder.eternal-september.org!aioe.org!.POSTED!not-for-mail From: Luke A. Guest Newsgroups: comp.lang.ada Subject: Re: If not Ada, what else... Date: Tue, 21 Jul 2015 01:34:35 +0000 (UTC) Organization: Aioe.org NNTP Server Message-ID: <342091345459133214.702077laguest-archeia.com@nntp.aioe.org> References: <29dd5458-f9ce-4db8-9128-8ab35a9ce5f8@googlegroups.com> <64bc671c-72e5-4924-b703-3b907c69949c@googlegroups.com> <877fq9uj6g.fsf@theworld.com> <65061686-5c8f-433b-9b11-9e228298158e@googlegroups.com> <87k2u96jms.fsf@jester.gateway.sonic.net> <06f8a6f9-d219-4d40-b9ac-8518e93839bd@googlegroups.com> <87y4io63jy.fsf@jester.gateway.sonic.net> <7a29d3e9-d1bd-4f4a-b1a6-14d3e1a83a4d@googlegroups.com> <87mvz36fen.fsf@jester.gateway.sonic.net> <2215b44f-8a89-47c6-a4c4-52b74d2dac45@googlegroups.com> <87oajj4e8l.fsf@jester.gateway.sonic.net> NNTP-Posting-Host: m5U9MD1VfSi/cWkCmXTJag.user.speranza.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-Complaints-To: abuse@aioe.org User-Agent: NewsTap/4.0.1 (iPhone/iPod Touch) X-Notice: Filtered by postfilter v. 0.8.2 Xref: news.eternal-september.org comp.lang.ada:26919 Date: 2015-07-21T01:34:35+00:00 List-Id: Paul Rubin wrote: >> C and C++ are still heavily used in general use cases, from embedded >> to UI and Game Dev, etc. > > Embedded is a niche, UI should be done in other languages these days, > and game dev is somewhat special because it's often realtime. One of > the most successful games (Minecraft) was written in Java though, lots > of games use a combination of C++ and Lua, and there's this: > https://www.st.cs.uni-saarland.de/edu/seminare/2005/advanced-fp/docs/sweeny.pdf I happen to believe that Ada is perfect for games. I'm producing the current SDL2 bindings. I have a GL generator that just needs to generate the GL bindings now. I will be binding Vulkan once it's out and I have a project in mind to prove my ideas. Luke