From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.6 required=5.0 tests=BAYES_20,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,bbe09af59312a70d X-Google-Attributes: gid103376,public From: "David H. Haley" Subject: Re: Meridian ADA problem with file handling Date: 1997/07/14 Message-ID: <33CA03AA.519C@onlink.net>#1/1 X-Deja-AN: 256794146 References: <5q4nt3$933@bore.pipex.net> To: Paul Hussein Organization: Ontario Northland--ONLink Reply-To: dhaley@onlink.net Newsgroups: comp.lang.ada Date: 1997-07-14T00:00:00+00:00 List-Id: > Have you been made aware of this problem before, or does anyone have any > suggestions ? > > Failing that does anyone know where I can get some already written bindings > to C or some C and ADA that I can use to do a file copy in DOS. > > Many thanks I just finished writing a Duke Nukem 3D Add-On Map Player using Meridian Ada (v4.1.4) in the adaext mode, and I found that I had to use a "work-around" when using this compiler with DOS. Although my compiled code was only about 86K, I guess Duke Nukem 3d is a real memory hog, because when I call the game from my program, duke nukem 3d would always lock up. The solution to this problem, and perhaps yours is to have your Ada program create a batch file to copy your files. -- If you need some source code for that, please e-mail me. David