From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: ** X-Spam-Status: No, score=2.9 required=5.0 tests=BAYES_50,INVALID_MSGID, REPLYTO_WITHOUT_TO_CC autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,7ca1ebe72550a1a5,start X-Google-Attributes: gid103376,public From: x85328@exmail.usma.edu (James Kingston) Subject: vt100 programming problem Date: 1997/04/28 Message-ID: <3363eae1.60518920@news.supernews.com>#1/1 X-Deja-AN: 237805715 Organization: All USENET -- http://www.Supernews.com Reply-To: x85328@exmail.usma.edu Newsgroups: comp.lang.ada Date: 1997-04-28T00:00:00+00:00 List-Id: I am making a simple pong game for a computer science project, using a couple of tasks for the ball and paddles. It is run with vt100 emulation, and uses the keyboard to control the paddles, specifically with text_io.get_immediate. My question: Is there any way to get input from a keyboard without the input appearing on the screen when the key is pressed? The solution so far has been to overwrite the input character with a space immediately after it is pressed, but along with appearing on the screen for a split second, if the user presses a key that inputs several characters of trash onto the screen at once (like the arrow keys) only the last character will be overwritten. Solutions/suggestions? James Kingston x85328@exmail.usma.edu