From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=0.2 required=5.0 tests=BAYES_00,INVALID_MSGID, REPLYTO_WITHOUT_TO_CC autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,5b485d63b3e0a754 X-Google-Attributes: gid103376,public From: Dave Wood Subject: Re: OpenGL for ObjectAda Date: 1997/04/11 Message-ID: <334DEBD6.4D4C@aonix.com>#1/1 X-Deja-AN: 232247424 Cache-Post-Path: optional.cts.com!unknown@199.164.191.83 References: <334c9e68.quantum@quantum.pc.my> Organization: Aonix Reply-To: dpw@aonix.com Newsgroups: comp.lang.ada Date: 1997-04-11T00:00:00+00:00 List-Id: Adrian B.Y. Hoe wrote: > > Hello: > > I have OA 7.0 for Windows, Prof edition with OpenPack and > I understand that opengl32.lib is supplied and can be found in > > \ObjectAda\APILIB\ > > Unfortunately, I can't find any documentation or sample codes > with it. > > Can anybody help? You will find the OpenGL binding in the win32ada bindings folder in the files gl*.*. There are a number of books on the market describing OpenGL in the context of Win32. You might investigate one of them for guidance. You will find this and many other useful bits of information discussed in the ObjectAda for Windows FAQ. At present, this document is available from our customer support, or I can email it to you as a Word attachment if you send me an email request. The FAQ is currently being updated for the pending 7.1 release. Once it has been updated, it will be placed on the 7.1 CD as well as on the Aonix web site. -- Dave Wood -- Product Manager, ObjectAda for Windows -- Aonix - "Ada with an Attitude"