From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.3 required=5.0 tests=BAYES_00,INVALID_MSGID autolearn=no autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,e0a4c379cedcce08 X-Google-Attributes: gid103376,public From: Ted Dennison Subject: Re: Game Development using Ada 95 Date: 1996/08/23 Message-ID: <321E26DC.446B9B3D@escmail.orl.mmc.com>#1/1 X-Deja-AN: 176101906 references: <321E00E6.41C67EA6@larc.nasa.gov> content-type: text/plain; charset=us-ascii organization: Lockheed Martin Information Systems mime-version: 1.0 newsgroups: comp.lang.ada x-mailer: Mozilla 2.0 (X11; I; SunOS 4.1.3_U1 sun4m) Date: 1996-08-23T00:00:00+00:00 List-Id: Larry Matthias wrote: > > Dear Ada Group, > > I am interested in finding any information on groups that > are using Ada 95 for games. This includes Windows 95, > Nintendo, Sony Play Station, and Sega Saturn. Since Ada > was designed for real-time embedded systems I was curious > if anyone was using it. Remember that Ada 95 is only a year and a half old. Also, many game companies are still trying to get by with assembly. The Ada (and C++) mindset is something that does not come naturally to these folk. As games start getting bigger and more complicated this will eventually HAVE to change. But today is not that day. Now I DO know of a commercial engine controller that uses Ada 83... -- T.E.D. | Work - mailto:dennison@escmail.orl.mmc.com | | Home - mailto:dennison@iag.net | | URL - http://www.iag.net/~dennison |