From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.5-pre1 (2020-06-20) on ip-172-31-74-118.ec2.internal X-Spam-Level: X-Spam-Status: No, score=-0.5 required=3.0 tests=BAYES_05 autolearn=ham autolearn_force=no version=3.4.5-pre1 Date: 9 Sep 93 23:05:43 GMT From: haven.umd.edu!news.umbc.edu!nobody@uunet.uu.net (Mike Berman) Subject: Re: TRI-Ada '94 Topics Message-ID: <26ocs7INN3gl@umbc4.umbc.edu> List-Id: dewar@cs.nyu.edu (Robert Dewar) writes: >The suggestion of a talk from an organization using Ada in a non-mandated >setting seems a good one to me. An obvious candidate is Silicon Graphics. >Not only are they using Ada for all their virtual reality stuff, but also >they strongly claim that they could not have succeeded in this task using >C++ and it would be interesting to here why. I couldn't agree more on the topic or the speaker, but why wait until '94? Dave already gave this talk at WADAS '93, and this talk would be better off if given at a conference with more general appeal. I know that Ada Paintball is being demoed at OOPSLA. What we need for Tri-Ada '94, or, better yet, OOPSLA, Object Expo, etc., etc., is more proof positive along the same lines as what SGI has already done. -- Mike Berman University of Maryland, Baltimore County Fastrak Training, Inc. berman@umbc.edu (301)924-0050 The views represented in the above post are my own.