From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Google-Thread: 103376,75fb93409baf1e22 X-Google-NewGroupId: yes X-Google-Attributes: gida07f3367d7,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII Path: g2news1.google.com!news2.google.com!postnews.google.com!w19g2000yqb.googlegroups.com!not-for-mail From: Yves Bailly Newsgroups: comp.lang.ada Subject: Re: OpenGL in Ada Date: Tue, 5 Oct 2010 22:10:07 -0700 (PDT) Organization: http://groups.google.com Message-ID: <22b09ff3-9ff1-4694-9edc-8e9f60d4281a@w19g2000yqb.googlegroups.com> References: NNTP-Posting-Host: 82.242.195.245 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable X-Trace: posting.google.com 1286341807 11744 127.0.0.1 (6 Oct 2010 05:10:07 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Wed, 6 Oct 2010 05:10:07 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: w19g2000yqb.googlegroups.com; posting-host=82.242.195.245; posting-account=bq4tKgoAAACL_Bm1LT74t0bhFtiukbrL User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (X11; U; Linux i686; en-US) AppleWebKit/533.3 (KHTML, like Gecko) konqueror/4.5.1 Safari/533.3,gzip(gfe) Xref: g2news1.google.com comp.lang.ada:14406 Date: 2010-10-05T22:10:07-07:00 List-Id: On Oct 6, 5:45=A0am, a...@anon.org wrote: > > The complete Ada openGL source bindings can be found at: > =A0 =A0 adaopengl.sourceforge.net > All you needs is to download and install openGL engine set up for your OS= . I've used this binding, unfortunately it's now quite outdated. For what I can see, it only provides support for OpenGL up to 1.3, however we're now at 4.1, with shaders and many other shiny things. That's why I created this program. Subprograms are resolved dynamically at runtime, if the underlying OpenGL engine doesn't provide a function (because it's not up-to-date or the hardware itself doesn't provide it), then the function pointer is simply set to "null". OpenGL is a moving thing. Since a few years we can see a new specification every 6 months or so, a hand-made only binding seems too much work, at least for me.