From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.13.210.129 with SMTP id u123mr2043451ywd.148.1474156432708; Sat, 17 Sep 2016 16:53:52 -0700 (PDT) X-Received: by 10.157.8.10 with SMTP id 10mr1443569oty.16.1474156432671; Sat, 17 Sep 2016 16:53:52 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!peer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!m9no939437qte.0!news-out.google.com!w143ni4389itb.0!nntp.google.com!x192no1614008itb.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sat, 17 Sep 2016 16:53:52 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=2601:18f:900:8350:8d85:68c7:4e3c:581; posting-account=3pYsyQoAAACcI-ym7XtMOI2PDU8gRZS5 NNTP-Posting-Host: 2601:18f:900:8350:8d85:68c7:4e3c:581 References: <5db08ea5-c088-4d16-9d88-d058e4bc48df@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <22711120-cd3d-4b1d-8cc4-a0571337c3e6@googlegroups.com> Subject: Re: Ada.Numerics.Float_Random.Generator question From: Andrew Shvets Injection-Date: Sat, 17 Sep 2016 23:53:52 +0000 Content-Type: text/plain; charset=UTF-8 X-Received-Bytes: 1915 X-Received-Body-CRC: 4122381239 Xref: news.eternal-september.org comp.lang.ada:31804 Date: 2016-09-17T16:53:52-07:00 List-Id: On Saturday, September 17, 2016 at 5:01:29 PM UTC-4, Jeffrey R. Carter wrote: > On 09/17/2016 12:40 PM, Andrew Shvets wrote: > > Hello, > > > > If I want a random float number to be generated, the way that I did this in the past was something along these lines: > > > > function Create_Random_Float( > > From : in Float; > > To : in Float) > > return Float is > > > > Seed : Ada.Numerics.Float_Random.Generator; > > begin > > Ada.Numerics.Float_Random.Reset(Seed); > > > > return From + (Ada.Numerics.Float_Random.Random(Seed) * To); > > end Create_Random_Float; > > > > This works. > > No, it doesn't. If From is 5 and To is 10, This gives a value in 5 .. 15. You're right.