From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Google-Thread: 103376,ba0524a97c5a11cf,start X-Google-NewGroupId: yes X-Google-Attributes: gida07f3367d7,domainid0,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!postnews.google.com!u3g2000vbe.googlegroups.com!not-for-mail From: Syntax Issues Newsgroups: comp.lang.ada Subject: Help with low level Ada Date: Thu, 17 Mar 2011 07:31:47 -0700 (PDT) Organization: http://groups.google.com Message-ID: <21e55933-291b-46a9-8659-3edf83d963b4@u3g2000vbe.googlegroups.com> NNTP-Posting-Host: 130.207.218.196 Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 X-Trace: posting.google.com 1300372308 16341 127.0.0.1 (17 Mar 2011 14:31:48 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Thu, 17 Mar 2011 14:31:48 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: u3g2000vbe.googlegroups.com; posting-host=130.207.218.196; posting-account=iBd8kwoAAADZsnwFNFLVlwsLLxwDLPUm User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729),gzip(gfe) Xref: g2news1.google.com comp.lang.ada:18282 Date: 2011-03-17T07:31:47-07:00 List-Id: I am translating a C math library and need help with low level operations - setting individual bytes, and-ing data types, and bit shifting. Below are the problems I have run in to. --------------------------------------------------------------------------------------- Setting individual bytes --------------------------------------------------------------------------------------- typedef float vec_t; typedef vec_t vec3_t[3]; unsigned ColorNormalize (vec3_t rgb){ unsigned c; float max; ... ((byte *)&c)[0] = rgb[0] * max; ((byte *)&c)[1] = rgb[1] * max; ((byte *)&c)[2] = rgb[2] * max; ((byte *)&c)[3] = 255; return c; } function Normalize (Red_Green_Blue : in Vector_Color) return Integer_Color is Result : Integer_Color := 0; Maximum : Float_4 := 0.0; begin ... return -- ???!!??!?!? Byte(Red_Green_Blue(1) * Maximum) + -- ???!!??!?!? Byte(Red_Green_Blue(2) * Maximum) + -- ???!!??!?!? Byte(Red_Green_Blue(3) * Maximum); end Normalize; --------------------------------------------------------------------------------------- And-ing Data types --------------------------------------------------------------------------------------- float AngleMod (float angle){ return (360.0/65536) * ((int)(angle * (65536/360.0)) & 65535); } function Mod_Angle (Angle : in Float_4) return Float_4 is begin return (360.0 / 65536.0) * (Integer_4_Signed(Angle * (65536.0 / 360.0)) ---???!?!?!& 65535); end Mod_Angle; --------------------------------------------------------------------------------------- Shifting --------------------------------------------------------------------------------------- int NearestPowerOfTwo (int number, qboolean roundDown){ int n = 1; if (number <= 0) return 1; while (n < number) n <<= 1; if (roundDown){ if (n > number) n >>= 1; } return n; } ---???!!?!??!?!?