From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103376,96e706db934089f7,start X-Google-Attributes: gid103376,public X-Google-ArrivalTime: 2003-06-18 05:21:23 PST Path: archiver1.google.com!news1.google.com!sn-xit-03!sn-xit-04!sn-xit-06!sn-xit-08!supernews.com!news.tele.dk!news.tele.dk!small.news.tele.dk!newsfeed101.telia.com!nf02.dk.telia.net!news-stob.telia.net!telia.net!217.209.241.173.MISMATCH!masternews.telia.net.!newsc.telia.net.POSTED!not-for-mail From: David Holm Newsgroups: comp.lang.ada Subject: AdaOpenGL 0.10 released Message-ID: <20030618140531.71a127b6.david@realityrift.com> X-Newsreader: Sylpheed version 0.8.10claws (GTK+ 1.2.10; i386-portbld-freebsd4.8) Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Date: Wed, 18 Jun 2003 12:05:58 GMT NNTP-Posting-Host: 217.208.105.88 X-Complaints-To: abuse@telia.com X-Trace: newsc.telia.net 1055937958 217.208.105.88 (Wed, 18 Jun 2003 14:05:58 CEST) NNTP-Posting-Date: Wed, 18 Jun 2003 14:05:58 CEST Organization: Telia Internet Xref: archiver1.google.com comp.lang.ada:39386 Date: 2003-06-18T12:05:58+00:00 List-Id: Hi, AdaOpenGL 0.10, the thing Ada to OpenGL binding, is finally out in the open. You can find it at http://adaopengl.sourceforge.net/ as usual. This is just a minor update that consists of style fixes, an install target and building of a dynamic library. I have three things to finish before releasing 1.0 and those being: * AGL binding * WGL binding * Style fixes in all files (I like -gnaty) I have used the current version on both Linux and MacOS X although on MacOS you will have to use something like glut, SDL or Gtk to create the OpenGL window for now. I'm working on a minimalistic portable GL library which will be used to open a window and optionally make it fullscreen and reading input from a keyboard or mouse. I have it working on X11 and Carbon so far. I wrote it mainly because I didn't like the way glut forces you to use callbacks and SDL is very Ada-unfriendly on MacOS X as it uses some strange hack in order to use Cocoa with C apps. Have fun, and let me know if you have any cool projects that uses AdaOpenGL. I'm always interested in screenshots for the webpage =). //David Holm