From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.182.186.4 with SMTP id fg4mr9521037obc.9.1408109340124; Fri, 15 Aug 2014 06:29:00 -0700 (PDT) X-Received: by 10.140.50.167 with SMTP id s36mr820qga.41.1408109340083; Fri, 15 Aug 2014 06:29:00 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!news.glorb.com!r2no222555igi.0!news-out.google.com!j6ni190qas.0!nntp.google.com!m5no73065qaj.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Fri, 15 Aug 2014 06:28:59 -0700 (PDT) In-Reply-To: <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=76.20.246.65; posting-account=0e_2YQoAAACiyvAQE9nydlmk8joBaY1J NNTP-Posting-Host: 76.20.246.65 References: <64ff459f-98c0-4fab-bcdd-d9fafe3311e6@googlegroups.com> <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <1ed96b4d-e0d4-4a23-b230-dd1eadc14401@googlegroups.com> Subject: Re: is getting OpenGL to work with Ada a lost cause? From: jsquirek@gmail.com Injection-Date: Fri, 15 Aug 2014 13:29:00 +0000 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Xref: news.eternal-september.org comp.lang.ada:21783 Date: 2014-08-15T06:28:59-07:00 List-Id: My suggestion is to stick with tutorials that use SDL as this tends to be t= he most professionally used, regularly updated, and widely supported cross-= platform library (in fact Valve officially uses it for all of its linux dev= elopment work). That being said I have found Ada (basically Ada Core's GNAT) does have its = share of issues on Windows. For example, I cannot find a binary 64 bit comp= iler that does not have a horrific compiler bug that stops me from using "f= or each" loops and it seems too often I have to play around with optimizati= on settings. With my Doom project I found a window class would not register= in the 32 version unless I optimized it to O3 and on another occasion if I= used a generic package over a certain number of times with it optimized to= O3 my program would crash instantly on launch -- the solution so far has b= een to create exceptions in the project file.. Its unfortunate that working with Ada tools and most community libraries re= quires knowledge of Linux commands, or even worse knowledge of using Linux = tools on Windows. If you are looking for the easiest way to use Ada simply = sticking with 32 bit GNAT and GPS should allow you to do most things.