From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-0.9 required=5.0 tests=BAYES_00,FORGED_GMAIL_RCVD, FREEMAIL_FROM autolearn=no autolearn_force=no version=3.4.4 X-Received: by 2002:a0c:c70a:: with SMTP id w10mr8468401qvi.218.1571832887820; Wed, 23 Oct 2019 05:14:47 -0700 (PDT) X-Received: by 2002:a9d:7356:: with SMTP id l22mr7096535otk.16.1571832887588; Wed, 23 Oct 2019 05:14:47 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!feeder.eternal-september.org!news.gegeweb.eu!gegeweb.org!usenet-fr.net!proxad.net!feeder1-2.proxad.net!209.85.160.216.MISMATCH!o24no6399469qtl.0!news-out.google.com!x7ni614qtf.0!nntp.google.com!o24no6399454qtl.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Wed, 23 Oct 2019 05:14:47 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=124.171.107.45; posting-account=d51RWwoAAADvR-x0zYAtT9z3CRxT1eXo NNTP-Posting-Host: 124.171.107.45 References: <87d6236c-62bc-4de7-9dab-d5bb687c229c@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <1e7d0890-1e61-4820-b361-e7e0823403b2@googlegroups.com> Subject: Re: Mac Link Undefined Symbols glDispatchCompute, glBindImageTexture and glMemoryBarrier From: Roger Injection-Date: Wed, 23 Oct 2019 12:14:47 +0000 Content-Type: text/plain; charset="UTF-8" Xref: reader01.eternal-september.org comp.lang.ada:57331 Date: 2019-10-23T05:14:47-07:00 List-Id: On Monday, October 21, 2019 at 9:19:50 PM UTC+11, Egil H H wrote: > On Monday, October 21, 2019 at 12:10:53 PM UTC+2, Egil H H wrote: > > On Monday, October 21, 2019 at 11:28:37 AM UTC+2, Simon Wright wrote: > > > Could they be (C) macros? > > > > Could your bindings be a bit old? > > Sorry, should be "bindings too new" or "OpenGL library too old", of course... Yes, sort of. Apple doesn't support OpenGL beyond 4.1! However, I was able to compile, link and build using the 4.3 routines. Of course, the program crashed as soon as it tried to build a compute shader.