From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!.POSTED!not-for-mail From: Joe Pfeiffer Newsgroups: comp.lang.c,comp.lang.ada,comp.programming,comp.databases.xbase.fox,comp.lang.clipper Subject: Re: Simulating the rolling of dices to produce truly random numbers? Date: Wed, 10 Jan 2018 10:20:31 -0700 Organization: A noiseless patient Spider Message-ID: <1bshbdljfk.fsf@pfeifferfamily.net> References: Mime-Version: 1.0 Content-Type: text/plain Injection-Info: reader02.eternal-september.org; posting-host="e48ed228894a3d17117219bdcb899310"; logging-data="4084"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX1/01Vde0Ewu9/oc1hr5h+KiV9VvPa2Btfs=" User-Agent: Gnus/5.13 (Gnus v5.13) Emacs/25.2 (gnu/linux) Cancel-Lock: sha1:lOD2nx/ce8QVhvLoHAARZqZdOpg= sha1:AeFqM87NqWo09eF6vCrSmKHAIPk= Xref: reader02.eternal-september.org comp.lang.c:204202 comp.lang.ada:49847 comp.programming:20472 comp.databases.xbase.fox:189 comp.lang.clipper:3107 Date: 2018-01-10T10:20:31-07:00 List-Id: "Mr. Man-wai Chang" writes: > Is it possible? Any existing algorithms or published papers? There are a zillion ways to generate truly random numbers, all based on somehow reading a suitably random input -- no need to simulate dice. To use a simulation of dice to get random numbers, you'd need to have a source of random numbers available to you, to perturb the the behavior of the dice. So you'd be using a (relatively) much more efficient source of randomness to drive a really inefficient source.