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From: Luke A. Guest <laguest@archeia.com>
Subject: Re: Text in sdlada
Date: Fri, 4 Dec 2015 00:45:42 +0000
Date: 2015-12-04T00:45:42+00:00	[thread overview]
Message-ID: <1919196852.470882524.730299.laguest-archeia.com@nntp.aioe.org> (raw)
In-Reply-To: n3nqsk$u5e$1@dont-email.me

Björn Lundin <b.f.lundin@gmail.com> wrote:
> On 2015-12-02 17:31, Lucretia wrote:
>> On Tuesday, 1 December 2015 22:27:27 UTC, björn lundin  wrote:
>>> Hi!
>>> I'm playing with sdlada 2.1.1 and I am looking for a way to write text
>>> on my window.
>>> 
>>> Looking at c(++)- tutorials they all seem to use SDL2_TTF
>>> which I think is not part of 'core' SDL,
>>> and I cannot find anything like it in the sdlada binding.
>>> 
>> 
>> I've not added TTF yet. It's on the TODO list.
>> 
> 
> Yes, I noticed. But I was thinking if there is
> another way - not using TT-fonts.
> But I guess not then.
> 
> Thanks for a good binding though
> 

The alternative way of doing text is to create a font as a texture and map
that to quads that you render. I've just spent the last 2 days getting my
oses back after a motherboard and you change.

I'm now back at work so it'll be a while before I get back to it. 

      reply	other threads:[~2015-12-04  0:45 UTC|newest]

Thread overview: 4+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-12-01 22:27 Text in sdlada Björn Lundin
2015-12-02 16:31 ` Lucretia
2015-12-02 22:23   ` Björn Lundin
2015-12-04  0:45     ` Luke A. Guest [this message]
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