From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=unavailable autolearn_force=no version=3.4.4 X-Received: by 10.236.125.33 with SMTP id y21mr10399106yhh.20.1408227211676; Sat, 16 Aug 2014 15:13:31 -0700 (PDT) X-Received: by 10.50.134.3 with SMTP id pg3mr1396662igb.4.1408227211576; Sat, 16 Aug 2014 15:13:31 -0700 (PDT) Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!usenet.blueworldhosting.com!feeder01.blueworldhosting.com!peer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!i13no449805qae.1!news-out.google.com!ef6ni76igb.0!nntp.google.com!r2no1160940igi.0!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail Newsgroups: comp.lang.ada Date: Sat, 16 Aug 2014 15:13:30 -0700 (PDT) In-Reply-To: Complaints-To: groups-abuse@google.com Injection-Info: glegroupsg2000goo.googlegroups.com; posting-host=206.188.60.100; posting-account=ctJm-AoAAABQaCDtzbgPWk5DGAl9lKGW NNTP-Posting-Host: 206.188.60.100 References: <64ff459f-98c0-4fab-bcdd-d9fafe3311e6@googlegroups.com> <1bd438c5-7563-4c37-a53d-8378573cf784@googlegroups.com> <59f62e65-dcf0-42c9-82d5-5e1a3c095583@googlegroups.com> <1ed96b4d-e0d4-4a23-b230-dd1eadc14401@googlegroups.com> User-Agent: G2/1.0 MIME-Version: 1.0 Message-ID: <14b80334-a07d-4ebb-81f6-34b5469f1134@googlegroups.com> Subject: Re: is getting OpenGL to work with Ada a lost cause? From: pincerfae@gmail.com Injection-Date: Sat, 16 Aug 2014 22:13:31 +0000 Content-Type: text/plain; charset=ISO-8859-1 X-Received-Bytes: 2535 X-Received-Body-CRC: 2229186189 Xref: news.eternal-september.org comp.lang.ada:21791 Date: 2014-08-16T15:13:30-07:00 List-Id: On Saturday, August 16, 2014 12:33:50 PM UTC-7, Nasser M. Abbasi wrote: > On 8/15/2014 8:28 AM, jsquirek@gmail.com wrote: > > > My suggestion is to stick with tutorials that use SDL as this tends > > >to be the most professionally used, regularly updated, and widely > > >supported cross-platform library (in fact Valve officially uses it > > >for all of its linux development work). > > > > > > > Yes, it is a good idea to use SDL. But one still needs to call > > openGL from SDL to do any any 3D graphics and any advanced graphics > > really. SDL provides basic framework (windows, sounds, threads...) > > > > So if one is using Ada, one still needs a binding for calling openGL > > from inside SDL (also Ada SDL binding is needed ofcourse). > > > > --Nasser I was looking at SDL and Delphi/Object Pascal for a bit, and decided to do some looking around and had actually found an Ada-SDL binding...http://sourceforge.net/projects/adasdl/ I haven't tried it out yet, but I will at some point. Supposedly, it's portable and work-out-of-the-box. As far as Linux/Unix...it is what it is. It would be nice to know how many people out there that use linux/unix for ada programming...