From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00,FREEMAIL_FROM autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,8dde30c2da13284a X-Google-Attributes: gid103376,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!postnews.google.com!u30g2000hsc.googlegroups.com!not-for-mail From: Lucretia Newsgroups: comp.lang.ada Subject: Re: Is Parallel Programming Just Too Hard? Date: 29 May 2007 11:33:00 -0700 Organization: http://groups.google.com Message-ID: <1180463580.595241.43420@u30g2000hsc.googlegroups.com> References: <84335240.OblkFGBlpY@linux1.krischik.com> NNTP-Posting-Host: 62.56.125.216 Mime-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" X-Trace: posting.google.com 1180463588 31410 127.0.0.1 (29 May 2007 18:33:08 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 29 May 2007 18:33:08 +0000 (UTC) In-Reply-To: <84335240.OblkFGBlpY@linux1.krischik.com> User-Agent: G2/1.0 X-HTTP-UserAgent: Opera/9.10 (X11; Linux i686; U; en),gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: u30g2000hsc.googlegroups.com; posting-host=62.56.125.216; posting-account=G-J9fgwAAADgpzBiEyy5tO4f8MX5fbpw Xref: g2news1.google.com comp.lang.ada:15971 Date: 2007-05-29T11:33:00-07:00 List-Id: On May 29, 8:29 am, Martin Krischik wrote: > Hi, > > http://developers.slashdot.org/article.pl?sid=07/05/29/0058246 Interesting how it mentions games programmers, having worked in that industry, I know that games programmers just can't get to grips with threading/tasking, it is just too hard for them. (Un)fortunately, it's something that needs to be resolved. When I started working, where I worked, I added a mouse cursor routine on a thread, got it working nicely too (considering), and was asked if it could be turned off in debug build, because when the debugger kicked it, it didn't always go the correct place (maybe my fault, I don't know, I'm not that experienced with threads). I just told them, no. The code didn't stay too long, as the main game was on a (very heavy) loop and hogged the cpu, the mouse ended up in the loop. And, yes, they are thick. Luke.