From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=unavailable autolearn_force=no version=3.4.4 Path: eternal-september.org!reader01.eternal-september.org!reader02.eternal-september.org!news.eternal-september.org!news.eternal-september.org!feeder.eternal-september.org!aioe.org!.POSTED!not-for-mail From: Luke A. Guest Newsgroups: comp.lang.ada Subject: Re: Doom 3 Is Being Rewritten In Ada Date: Tue, 14 Mar 2017 19:59:49 +0000 Organization: Aioe.org NNTP Server Message-ID: <1168842932.511214290.767777.laguest-archeia.com@nntp.aioe.org> References: NNTP-Posting-Host: 2TckGILzUlZSD4hLr2zvog.user.gioia.aioe.org Mime-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-Complaints-To: abuse@aioe.org User-Agent: NewsTap/5.2.6 (iPhone/iPod Touch) X-Notice: Filtered by postfilter v. 0.8.2 Cancel-Lock: sha1:L4ToXG5km9Ps7zw1CmtYhLWeGFE= Xref: news.eternal-september.org comp.lang.ada:32344 Date: 2017-03-14T19:59:49+00:00 List-Id: Olivier Henley wrote: > On Tuesday, March 7, 2017 at 2:52:01 PM UTC-5, Shark8 wrote: >> https://www.youtube.com/watch?v=00Q9-ftiPVQ&nohtml5=1 > > At 16:20 he says he would rather program in Ada if... > > For big games Ada support on console is problematic. > For hiring, any decent C++ programmers can get up to speed in Ada in no > time, really. The clarity and correctness way compensate any transitioning pain. > > Not anymore, Xbox, PS4 are amd64 and switch is ARM, gcc supports both. Gcc would need minimal porting effort or just use bare metal and build a custom RTS.