From mboxrd@z Thu Jan 1 00:00:00 1970 X-Spam-Checker-Version: SpamAssassin 3.4.4 (2020-01-24) on polar.synack.me X-Spam-Level: X-Spam-Status: No, score=-1.9 required=5.0 tests=BAYES_00 autolearn=ham autolearn_force=no version=3.4.4 X-Google-Thread: 103376,703c4f68db81387d X-Google-Thread: 109fba,703c4f68db81387d X-Google-Thread: 115aec,703c4f68db81387d X-Google-Thread: f43e6,703c4f68db81387d X-Google-Attributes: gid103376,gid109fba,gid115aec,gidf43e6,public X-Google-Language: ENGLISH,ASCII-7-bit Path: g2news1.google.com!news3.google.com!newshub.sdsu.edu!headwall.stanford.edu!newsfeed.stanford.edu!sn-xit-02!sn-xit-01!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: CTips Newsgroups: comp.lang.ada,comp.lang.c++,comp.realtime,comp.software-eng Subject: Re: Teaching new tricks to an old dog (C++ -->Ada) Date: Tue, 08 Mar 2005 15:13:20 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <112s1r0rf0o8nca@corp.supernews.com> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.3) Gecko/20040910 X-Accept-Language: en-us, en MIME-Version: 1.0 References: <4229bad9$0$1019$afc38c87@news.optusnet.com.au> <1110032222.447846.167060@g14g2000cwa.googlegroups.com> <871xau9nlh.fsf@insalien.org> <3SjWd.103128$Vf.3969241@news000.worldonline.dk> <87r7iu85lf.fsf@insalien.org> <1110052142.832650@athnrd02> <1110284070.410136.205090@o13g2000cwo.googlegroups.com> <395uqaF5rhu2mU1@individual.net> <112rs0bdr2aftdf@corp.supernews.com> <1inxxr988rxgg$.1w9dedak41k89.dlg@40tude.net> In-Reply-To: <1inxxr988rxgg$.1w9dedak41k89.dlg@40tude.net> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-Complaints-To: abuse@supernews.com Xref: g2news1.google.com comp.lang.ada:8880 comp.lang.c++:44651 comp.realtime:1079 comp.software-eng:4634 Date: 2005-03-08T15:13:20-05:00 List-Id: Dmitry A. Kazakov wrote: > On Tue, 08 Mar 2005 13:33:33 -0500, CTips wrote: > > >>How easy is it to build an arena allocator in Ada? > > > It is trivial: > > type Object is ...; > type Object_Ptr is access Object; > for Object_Ptr'Storage_Pool use My_Arena; > > Here you are: > > Ptr : Object_Ptr := new Object; -- This allocates it in My_Arena And how is My_Arena defined? Is it just a blob of memory? Or is it a "class" that can invoke sbrk (or whatever) when it needs to? > > Note that Object can still be allocated on the stack or in any other pool: > > type Object_Universal_Ptr is access all Object; > > This : Object; > -- This allocates it on the stack > That : Object_Universal_Ptr := new Object; > -- This will be in the(a) default pool (in the heap) > > >>Given a processor with load-word-locked and store-word-conditional, how >>would I build an atomic increment function? > > > Why should I have atomic increment function? Ada has native concurrency > support. But if somebody would need that extremely low level thing as > atomic integers, then: > > protected type Atomic_Integer is > procedure Increment; > private > Value : Integer; > end Atomic_Integer; > > -- Implementation > protected body Atomic_Integer is > procedure Increment is > begin > Value := Value + 1; > end Increment; > end Atomic_Integer; > Will that generate: L0: lwlock temp,&Value add temp,temp,1 stwcond temp,&Value if( failed ) goto L0; or will it generate something much more heavy-weight.