In article , Ralph M�ritz says... >It's a text-based (roguelike) rpg, I haven't yet gotten far but it's going >to be big! Uses objects (thus cpp instead C) to eliminate much repetitive >code for stats storage and access. A header file for each component >(dungeon.cpp --> dungeon.h etc.) If it were me, I'd definitely do something like that in Ada. However, an important part of such projects is keeping your co-developers happy. If Ada is going to make all of them split, that could be a bit of a problem. On the other hand, on a C++ project you are going to have a lot more trouble with folks turning in code that proports to be C++, but is actually C with line comments. Stuff like that can still happen in Ada, but the language actively discourages it, so it isn't nearly as big of an issue in practice. If you are still in the early stages, and it won't cause insurmountable political problems for you, I'd go with Ada. --- T.E.D. homepage - http://www.telepath.com/dennison/Ted/TED.html No trees were killed in the sending of this message. However a large number of electrons were terribly inconvenienced.